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https://github.com/pmmp/PocketMine-MP.git
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93 lines
2.4 KiB
PHP
93 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AnyFacingTrait;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class EndRod extends Flowable{
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use AnyFacingTrait;
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protected function writeStateToMeta() : int{
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$result = BlockDataSerializer::writeFacing($this->facing);
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if(Facing::axis($this->facing) !== Axis::Y){
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$result ^= 1; //TODO: in PC this is always the same as facing, just PE is stupid
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}
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return $result;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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if($stateMeta !== 0 && $stateMeta !== 1){
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$stateMeta ^= 1;
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}
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$this->facing = BlockDataSerializer::readFacing($stateMeta);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->facing = $face;
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if($blockClicked instanceof EndRod && $blockClicked->facing === $this->facing){
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$this->facing = Facing::opposite($face);
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function isSolid() : bool{
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return true;
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}
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public function getLightLevel() : int{
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return 14;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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$myAxis = Facing::axis($this->facing);
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$bb = AxisAlignedBB::one();
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foreach([Axis::Y, Axis::Z, Axis::X] as $axis){
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if($axis === $myAxis){
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continue;
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}
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$bb->squash($axis, 6 / 16);
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}
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return [$bb];
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}
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}
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