mirror of
https://github.com/pmmp/PocketMine-MP.git
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129 lines
3.9 KiB
PHP
129 lines
3.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\player;
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use pocketmine\block\Block;
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use pocketmine\entity\animation\ArmSwingAnimation;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelEvent;
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use pocketmine\world\particle\BlockPunchParticle;
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use pocketmine\world\sound\BlockPunchSound;
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use function abs;
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final class SurvivalBlockBreakHandler{
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public const DEFAULT_FX_INTERVAL_TICKS = 5;
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private int $fxTicker = 0;
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private float $breakSpeed;
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private float $breakProgress = 0;
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public function __construct(
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private Player $player,
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private Vector3 $blockPos,
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private Block $block,
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private int $targetedFace,
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private int $maxPlayerDistance,
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private int $fxTickInterval = self::DEFAULT_FX_INTERVAL_TICKS
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){
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$this->breakSpeed = $this->calculateBreakProgressPerTick();
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if($this->breakSpeed > 0){
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$this->player->getWorld()->broadcastPacketToViewers(
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$this->blockPos,
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LevelEventPacket::create(LevelEvent::BLOCK_START_BREAK, (int) (65535 * $this->breakSpeed), $this->blockPos)
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);
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}
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}
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/**
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* Returns the calculated break speed as percentage progress per game tick.
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*/
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private function calculateBreakProgressPerTick() : float{
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if(!$this->block->getBreakInfo()->isBreakable()){
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return 0.0;
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}
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//TODO: improve this to take stuff like swimming, ladders, enchanted tools into account, fix wrong tool break time calculations for bad tools (pmmp/PocketMine-MP#211)
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$breakTimePerTick = $this->block->getBreakInfo()->getBreakTime($this->player->getInventory()->getItemInHand()) * 20;
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if($breakTimePerTick > 0){
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return 1 / $breakTimePerTick;
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}
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return 1;
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}
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public function update() : bool{
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if($this->player->getPosition()->distanceSquared($this->blockPos->add(0.5, 0.5, 0.5)) > $this->maxPlayerDistance ** 2){
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return false;
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}
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$newBreakSpeed = $this->calculateBreakProgressPerTick();
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if(abs($newBreakSpeed - $this->breakSpeed) > 0.0001){
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$this->breakSpeed = $newBreakSpeed;
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//TODO: sync with client
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}
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$this->breakProgress += $this->breakSpeed;
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if(($this->fxTicker++ % $this->fxTickInterval) === 0 && $this->breakProgress < 1){
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$this->player->getWorld()->addParticle($this->blockPos, new BlockPunchParticle($this->block, $this->targetedFace));
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$this->player->getWorld()->addSound($this->blockPos, new BlockPunchSound($this->block));
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$this->player->broadcastAnimation(new ArmSwingAnimation($this->player), $this->player->getViewers());
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}
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return $this->breakProgress < 1;
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}
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public function getBlockPos() : Vector3{
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return $this->blockPos;
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}
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public function getTargetedFace() : int{
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return $this->targetedFace;
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}
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public function setTargetedFace(int $face) : void{
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Facing::validate($face);
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$this->targetedFace = $face;
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}
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public function getBreakSpeed() : float{
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return $this->breakSpeed;
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}
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public function getBreakProgress() : float{
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return $this->breakProgress;
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}
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public function __destruct(){
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if($this->player->getWorld()->isInLoadedTerrain($this->blockPos)){
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$this->player->getWorld()->broadcastPacketToViewers(
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$this->blockPos,
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LevelEventPacket::create(LevelEvent::BLOCK_STOP_BREAK, 0, $this->blockPos)
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);
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}
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}
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}
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