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This solves the age-old issue of PlayerInteractEvent firing twice when a player clicks a block with an item in the hand. API changes: - Removed PlayerInteractEvent constants LEFT_CLICK_AIR, RIGHT_CLICK_AIR and PHYSICAL. - PlayerInteractEvent no longer fires when the player right-clicks the air. - Added new event PlayerItemUseEvent.
109 lines
2.5 KiB
PHP
109 lines
2.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\event\Cancellable;
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use pocketmine\item\Item;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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/**
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* Called when a player interacts or touches a block (including air?)
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*/
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class PlayerInteractEvent extends PlayerEvent implements Cancellable{
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public const LEFT_CLICK_BLOCK = 0;
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public const RIGHT_CLICK_BLOCK = 1;
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/** @var Block */
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protected $blockTouched;
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/** @var Vector3 */
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protected $touchVector;
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/** @var int */
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protected $blockFace;
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/** @var Item */
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protected $item;
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/** @var int */
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protected $action;
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/**
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* @param Player $player
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* @param Item $item
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* @param Block|null $block
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* @param Vector3|null $touchVector
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* @param int $face
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* @param int $action
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*/
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public function __construct(Player $player, Item $item, ?Block $block, ?Vector3 $touchVector, int $face, int $action = PlayerInteractEvent::RIGHT_CLICK_BLOCK){
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assert($block !== null or $touchVector !== null);
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$this->player = $player;
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$this->item = $item;
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$this->blockTouched = $block ?? BlockFactory::get(0, 0, new Position(0, 0, 0, $player->level));
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$this->touchVector = $touchVector ?? new Vector3(0, 0, 0);
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$this->blockFace = $face;
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$this->action = $action;
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}
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/**
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* @return int
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*/
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public function getAction() : int{
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return $this->action;
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}
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/**
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* @return Item
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*/
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public function getItem() : Item{
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return $this->item;
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}
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/**
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* @return Block
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*/
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public function getBlock() : Block{
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return $this->blockTouched;
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}
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/**
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* @return Vector3
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*/
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public function getTouchVector() : Vector3{
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return $this->touchVector;
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}
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/**
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* @return int
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*/
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public function getFace() : int{
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return $this->blockFace;
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}
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}
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