mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-06 01:51:51 +00:00
211 lines
5.3 KiB
PHP
211 lines
5.3 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* Class PermissionAPI
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*
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* An API that provides an interface for plugins to extend, or statically call.
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*
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* <p>The whole point of this permissions API is to provide developers with an expendable API
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* that allows fine tuning of each and every specific part of PocketMine.
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*
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* Thus, it should be as abstract as possible.
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*
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* Roles and levels - Administrator / Moderator etc will be handled by plugins.
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* Permissions loading and file formats etc will be handled by separate plugins.
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*
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* Permission checking on events will be handled by this API
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* Add enable-op argument to allow disabling OP systems. OP system should override this permission system, and this API
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* Will determine whether that option is set or not.</p>
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*/
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class PermissionsAPI{
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/**
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*
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*/
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public function __construct(){
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}
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public function __destruct(){
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}
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public function init()
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{
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ServerAPI::request()->api->addHandler("player.connect", function ($player)//Use a better event than player.connect. Player.create maybe?
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{
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/** @var Player $player */
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$player->permissions = new PlayerPermissions();
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/**
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* @param string $event
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* @param array $data
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*/
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$player->emitEvent = function ($event, $data) use ($player) {
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$player->permissions->emitEvent($event, $data);
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};
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//Now instead of doing api->handle, doing emitEvent will handle permissions automatically.
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/** @var array $newPermission */
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$newPermissions = ServerAPI::request()->api->dhandle("permissions.request", array('player' => $player));
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if($newPermissions){
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//array_push($player->permissions, $newPermissions);
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array_walk($newPermissions, function ($value, $key, $player) {
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$player->permissions[] = $value;
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}, $player);
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}else{
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//TODO: Give out default permission. Fall back to OP system maybe? Checking for a permissions receiver would be nice.
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}
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}, 1);//Experimental. Use Closure / Anonymous Functions to assign new functions from each API rather than hard-coding them to Player.php.
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}
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}
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class PlayerPermissions implements ArrayAccess
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{
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private $Permissions = array();
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public function __construct()
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{
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}
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public function __destruct()
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{
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}
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public function __invoke()
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{
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}
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private function testRestrictions()
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{
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//TODO: Test Restrictions Here
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}
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public function emitEvent($event, $data)
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{
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//TODO: Emit event here
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}
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public function offsetSet($offset, $value)
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{
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if (is_null($offset)) {
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$this->Permissions[] = $value;
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} else {
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$this->Permissions[$offset] = $value;
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}
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}
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public function offsetExists($offset)
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{
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return isset($this->Permissions[$offset]);
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}
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public function offsetUnset($offset)
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{
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unset($this->Permissions[$offset]);
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}
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public function offsetGet($offset)
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{
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return isset($this->Permissions[$offset]) ? $this->Permissions[$offset] : null;
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}
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}
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/**
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* Class Permission
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*
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* Each Permission object will be given a level in integer, and it will be this permission object that will be assigned to players.
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* Not just an integer variable. Plugins can extend this to have their own Permissions assigned to players.
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*/
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//interface RoleInterface{
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// /**
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// * @return integer
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// */
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// public function getPermissionLevel();
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//
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// /**
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// * @param RoleInterface $permission Permission to check the user for. Must be a an object implementing Permission class.
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// *
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// * @return boolean Whether the person has permissions or not.
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// */
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// public function isGranted($permission);
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//}
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//Thinking of doing $player->permissions[] = new EventRestriction("player.move");
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//$player->permissions->apply(new EventRestriction("player.move"));
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/**
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* Class EventRestriction
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*/
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class EventRestriction
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{
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/**
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* @var string $event
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*/
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private $event;
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/**
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* @param string $event
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*/
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public function __construct($event)
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{
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$this->event = trim($event);
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}
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/**
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* @return string
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*/
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public function __toString()
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{
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return (string) $this->event;
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}
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}
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/**
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* Class CommandRestriction
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*/
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class CommandRestriction
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{
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/**
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* @var string $command
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*/
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private $command;
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/**
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* @param string $command
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*/
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public function __construct($command)
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{
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$this->command = strtolower(trim($command));
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}
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/**
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* @return string
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*/
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public function __toString()
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{
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return (string) $this->command;
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}
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} |