PocketMine-MP/src/block/tile/TileFactory.php

152 lines
5.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\data\SavedDataLoadingException;
use pocketmine\math\Vector3;
use pocketmine\nbt\NbtException;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\utils\SingletonTrait;
use pocketmine\utils\Utils;
use pocketmine\world\World;
use function assert;
use function in_array;
use function is_a;
use function reset;
final class TileFactory{
use SingletonTrait;
/**
* @var string[] classes that extend Tile
* @phpstan-var array<string, class-string<Tile>>
*/
private array $knownTiles = [];
/**
* @var string[]
* @phpstan-var array<class-string<Tile>, string>
*/
private array $saveNames = [];
public function __construct(){
$this->register(Barrel::class, ["Barrel", "minecraft:barrel"]);
$this->register(Banner::class, ["Banner", "minecraft:banner"]);
$this->register(Beacon::class, ["Beacon", "minecraft:beacon"]);
$this->register(Bed::class, ["Bed", "minecraft:bed"]);
$this->register(Bell::class, ["Bell", "minecraft:bell"]);
$this->register(BlastFurnace::class, ["BlastFurnace", "minecraft:blast_furnace"]);
$this->register(BrewingStand::class, ["BrewingStand", "minecraft:brewing_stand"]);
$this->register(Campfire::class, ["Campfire", "minecraft:campfire"]);
$this->register(Cauldron::class, ["Cauldron", "minecraft:cauldron"]);
$this->register(Chest::class, ["Chest", "minecraft:chest"]);
$this->register(ChiseledBookshelf::class, ["ChiseledBookshelf", "minecraft:chiseled_bookshelf"]);
$this->register(Comparator::class, ["Comparator", "minecraft:comparator"]);
$this->register(DaylightSensor::class, ["DaylightDetector", "minecraft:daylight_detector"]);
$this->register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
$this->register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
$this->register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
$this->register(NormalFurnace::class, ["Furnace", "minecraft:furnace"]);
$this->register(Hopper::class, ["Hopper", "minecraft:hopper"]);
$this->register(ItemFrame::class, ["ItemFrame"]); //this is an entity in PC
$this->register(Jukebox::class, ["Jukebox", "RecordPlayer", "minecraft:jukebox"]);
$this->register(Lectern::class, ["Lectern", "minecraft:lectern"]);
$this->register(MonsterSpawner::class, ["MobSpawner", "minecraft:mob_spawner"]);
$this->register(Note::class, ["Music", "minecraft:noteblock"]);
$this->register(ShulkerBox::class, ["ShulkerBox", "minecraft:shulker_box"]);
$this->register(Sign::class, ["Sign", "minecraft:sign"]);
$this->register(Smoker::class, ["Smoker", "minecraft:smoker"]);
$this->register(SporeBlossom::class, ["SporeBlossom", "minecraft:spore_blossom"]);
$this->register(MobHead::class, ["Skull", "minecraft:skull"]);
$this->register(GlowingItemFrame::class, ["GlowItemFrame"]);
//TODO: ChalkboardBlock
//TODO: ChemistryTable
//TODO: CommandBlock
//TODO: Conduit
//TODO: Dispenser
//TODO: Dropper
//TODO: EndGateway
//TODO: EndPortal
//TODO: JigsawBlock
//TODO: MovingBlock
//TODO: NetherReactor
//TODO: PistonArm
//TODO: StructureBlock
}
/**
* @param string[] $saveNames
* @phpstan-param class-string<Tile> $className
*/
public function register(string $className, array $saveNames = []) : void{
Utils::testValidInstance($className, Tile::class);
$shortName = (new \ReflectionClass($className))->getShortName();
if(!in_array($shortName, $saveNames, true)){
$saveNames[] = $shortName;
}
foreach($saveNames as $name){
$this->knownTiles[$name] = $className;
}
$this->saveNames[$className] = reset($saveNames);
}
/**
* @internal
* @throws SavedDataLoadingException
*/
public function createFromData(World $world, CompoundTag $nbt) : ?Tile{
try{
$type = $nbt->getString(Tile::TAG_ID, "");
if(!isset($this->knownTiles[$type])){
return null;
}
$class = $this->knownTiles[$type];
assert(is_a($class, Tile::class, true));
/**
* @var Tile $tile
* @see Tile::__construct()
*/
$tile = new $class($world, new Vector3($nbt->getInt(Tile::TAG_X), $nbt->getInt(Tile::TAG_Y), $nbt->getInt(Tile::TAG_Z)));
$tile->readSaveData($nbt);
}catch(NbtException $e){
throw new SavedDataLoadingException($e->getMessage(), 0, $e);
}
return $tile;
}
/**
* @phpstan-param class-string<Tile> $class
*/
public function getSaveId(string $class) : string{
if(isset($this->saveNames[$class])){
return $this->saveNames[$class];
}
throw new \InvalidArgumentException("Tile $class is not registered");
}
}