mirror of
https://github.com/pmmp/PocketMine-MP.git
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92 lines
2.1 KiB
PHP
92 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\block\BlockDataReader;
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use pocketmine\data\runtime\block\BlockDataWriter;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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class NetherPortal extends Transparent{
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protected int $axis = Axis::X;
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public function getRequiredStateDataBits() : int{ return 1; }
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protected function decodeState(BlockDataReader $r) : void{
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$this->axis = $r->readHorizontalAxis();
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}
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protected function encodeState(BlockDataWriter $w) : void{
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$w->writeHorizontalAxis($this->axis);
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}
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public function getAxis() : int{
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return $this->axis;
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}
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/**
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* @throws \InvalidArgumentException
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* @return $this
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*/
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public function setAxis(int $axis) : self{
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if($axis !== Axis::X && $axis !== Axis::Z){
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throw new \InvalidArgumentException("Invalid axis");
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}
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$this->axis = $axis;
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return $this;
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}
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public function getLightLevel() : int{
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return 11;
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}
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public function isSolid() : bool{
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return false;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function getDrops(Item $item) : array{
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return [];
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}
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public function onEntityInside(Entity $entity) : bool{
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//TODO
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return true;
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}
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}
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