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PocketMine-MP/src/pocketmine/block/Sapling.php
Dylan K. Taylor 4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00

112 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\level\generator\object\Tree;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\Random;
use function mt_rand;
class Sapling extends Flowable{
public const OAK = 0;
public const SPRUCE = 1;
public const BIRCH = 2;
public const JUNGLE = 3;
public const ACACIA = 4;
public const DARK_OAK = 5;
protected $id = self::SAPLING;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
static $names = [
0 => "Oak Sapling",
1 => "Spruce Sapling",
2 => "Birch Sapling",
3 => "Jungle Sapling",
4 => "Acacia Sapling",
5 => "Dark Oak Sapling"
];
return $names[$this->getVariant()] ?? "Unknown";
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::FARMLAND){
$this->getLevel()->setBlock($blockReplace, $this, true, true);
return true;
}
return false;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
//TODO: change log type
Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->getVariant());
$item->count--;
return true;
}
return false;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
$this->getLevel()->useBreakOn($this);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->level->getFullLightAt($this->x, $this->y, $this->z) >= 8 and mt_rand(1, 7) === 1){
if(($this->meta & 0x08) === 0x08){
Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->getVariant());
}else{
$this->meta |= 0x08;
$this->getLevel()->setBlock($this, $this, true);
}
}
}
public function getVariantBitmask() : int{
return 0x07;
}
public function getFuelTime() : int{
return 100;
}
}