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This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together. The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
79 lines
1.8 KiB
PHP
79 lines
1.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\TieredTool;
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class NetherReactor extends Solid{
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protected const STATE_INACTIVE = 0;
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protected const STATE_ACTIVE = 1;
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protected const STATE_USED = 2;
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protected $id = Block::NETHER_REACTOR;
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/** @var int */
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protected $state = self::STATE_INACTIVE;
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public function __construct(){
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}
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protected function writeStateToMeta() : int{
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return $this->state;
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}
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public function readStateFromMeta(int $meta) : void{
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$this->state = $meta;
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}
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public function getStateBitmask() : int{
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return 0b11;
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}
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public function getName() : string{
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return "Nether Reactor Core";
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function getHardness() : float{
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return 3;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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ItemFactory::get(Item::IRON_INGOT, 0, 6),
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ItemFactory::get(Item::DIAMOND, 0, 3)
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];
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}
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}
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