PocketMine-MP/src/pocketmine/ThreadManager.php
2019-03-02 10:29:11 +00:00

93 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine;
use function spl_object_id;
class ThreadManager extends \Volatile{
/** @var ThreadManager */
private static $instance = null;
public static function init() : void{
self::$instance = new ThreadManager();
}
/**
* @return ThreadManager
*/
public static function getInstance() : ThreadManager{
return self::$instance;
}
/**
* @param Worker|Thread $thread
*/
public function add($thread) : void{
if($thread instanceof Thread or $thread instanceof Worker){
$this->{spl_object_id($thread)} = $thread;
}
}
/**
* @param Worker|Thread $thread
*/
public function remove($thread) : void{
if($thread instanceof Thread or $thread instanceof Worker){
unset($this->{spl_object_id($thread)});
}
}
/**
* @return Worker[]|Thread[]
*/
public function getAll() : array{
$array = [];
foreach($this as $key => $thread){
$array[$key] = $thread;
}
return $array;
}
public function stopAll() : int{
$logger = \GlobalLogger::get();
$erroredThreads = 0;
foreach($this->getAll() as $thread){
$logger->debug("Stopping " . $thread->getThreadName() . " thread");
try{
$thread->quit();
$logger->debug($thread->getThreadName() . " thread stopped successfully.");
}catch(\ThreadException $e){
++$erroredThreads;
$logger->debug("Could not stop " . $thread->getThreadName() . " thread: " . $e->getMessage());
}
}
return $erroredThreads;
}
}