mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
172 lines
4.7 KiB
PHP
172 lines
4.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AgeableTrait;
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use pocketmine\block\utils\FortuneDropHelper;
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use pocketmine\block\utils\SupportType;
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use pocketmine\entity\Entity;
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use pocketmine\event\block\StructureGrowEvent;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function min;
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use function mt_rand;
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/**
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* This class is used for Weeping & Twisting vines, because they have same behaviour
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*/
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class NetherVines extends Flowable{
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use AgeableTrait;
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public const MAX_AGE = 25;
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/** Direction the vine grows towards. */
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private int $growthFace;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo, int $growthFace){
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$this->growthFace = $growthFace;
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parent::__construct($idInfo, $name, $typeInfo);
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}
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public function isAffectedBySilkTouch() : bool{
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return true;
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function canClimb() : bool{
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return true;
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}
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private function canBeSupportedAt(Block $block) : bool{
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$supportBlock = $block->getSide(Facing::opposite($this->growthFace));
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return $supportBlock->getSupportType($this->growthFace)->hasCenterSupport() || $supportBlock->hasSameTypeId($this);
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedAt($this)){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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/**
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* Returns the block at the end of the vine structure furthest from the supporting block.
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*/
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private function seekToTip() : NetherVines{
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$top = $this;
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while(($next = $top->getSide($this->growthFace)) instanceof NetherVines && $next->hasSameTypeId($this)){
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$top = $next;
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}
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return $top;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedAt($blockReplace)){
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return false;
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}
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$this->age = mt_rand(0, self::MAX_AGE - 1);
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item instanceof Fertilizer){
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if($this->grow($player, mt_rand(1, 5))){
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$item->pop();
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}
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return true;
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}
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return false;
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}
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public function onRandomTick() : void{
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if(mt_rand(1, 10) === 1 && $this->age < self::MAX_AGE){
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if($this->getSide($this->growthFace)->canBeReplaced()){
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$this->grow(null);
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}
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}
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}
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private function grow(?Player $player, int $growthAmount = 1) : bool{
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$top = $this->seekToTip();
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$age = $top->getAge();
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$pos = $top->getPosition();
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$world = $pos->getWorld();
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$changedBlocks = 0;
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$tx = new BlockTransaction($world);
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for($i = 1; $i <= $growthAmount; $i++){
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$growthPos = $pos->getSide($this->growthFace, $i);
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if(!$world->isInWorld($growthPos->getFloorX(), $growthPos->getFloorY(), $growthPos->getFloorZ()) || !$world->getBlock($growthPos)->canBeReplaced()){
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break;
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}
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$tx->addBlock($growthPos, (clone $top)->setAge(min(++$age, self::MAX_AGE)));
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$changedBlocks++;
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}
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if($changedBlocks > 0){
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$ev = new StructureGrowEvent($top, $tx, $player);
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$ev->call();
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if($ev->isCancelled()){
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return false;
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}
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return $tx->apply();
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}
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return false;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : bool{
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$entity->resetFallDistance();
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return false;
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}
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protected function recalculateCollisionBoxes() : array{
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return [];
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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if(($item->getBlockToolType() & BlockToolType::SHEARS) !== 0 || FortuneDropHelper::bonusChanceFixed($item, 1 / 3, 2 / 9)){
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return [$this->asItem()];
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}
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return [];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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}
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