PocketMine-MP/src/network/mcpe/handler/DeathPacketHandler.php
2023-01-08 20:56:51 +00:00

95 lines
3.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\lang\Translatable;
use pocketmine\network\mcpe\InventoryManager;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\DeathInfoPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\types\PlayerAction;
use pocketmine\player\Player;
use function array_map;
class DeathPacketHandler extends PacketHandler{
public function __construct(
private Player $player,
private NetworkSession $session,
private InventoryManager $inventoryManager,
private Translatable|string $deathMessage
){}
public function setUp() : void{
$this->session->sendDataPacket(RespawnPacket::create(
$this->player->getOffsetPosition($this->player->getSpawn()),
RespawnPacket::SEARCHING_FOR_SPAWN,
$this->player->getId()
));
/** @var string[] $parameters */
$parameters = [];
if($this->deathMessage instanceof Translatable){
$language = $this->player->getLanguage();
if(!$this->player->getServer()->isLanguageForced()){
//we can't send nested translations to the client, so make sure they are always pre-translated by the server
$parameters = array_map(fn(string|Translatable $p) => $p instanceof Translatable ? $language->translate($p) : $p, $this->deathMessage->getParameters());
$message = $language->translateString($this->deathMessage->getText(), $parameters, "pocketmine.");
}else{
$message = $language->translate($this->deathMessage);
}
}else{
$message = $this->deathMessage;
}
$this->session->sendDataPacket(DeathInfoPacket::create($message, $parameters));
}
public function handlePlayerAction(PlayerActionPacket $packet) : bool{
if($packet->action === PlayerAction::RESPAWN){
$this->player->respawn();
return true;
}
return false;
}
public function handleContainerClose(ContainerClosePacket $packet) : bool{
$this->inventoryManager->onClientRemoveWindow($packet->windowId);
return true;
}
public function handleRespawn(RespawnPacket $packet) : bool{
if($packet->respawnState === RespawnPacket::CLIENT_READY_TO_SPAWN){
$this->session->sendDataPacket(RespawnPacket::create(
$this->player->getOffsetPosition($this->player->getSpawn()),
RespawnPacket::READY_TO_SPAWN,
$this->player->getId()
));
return true;
}
return false;
}
}