mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-31 15:31:07 +00:00
208 lines
5.2 KiB
PHP
208 lines
5.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\ItemFrame as TileItemFrame;
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use function lcg_value;
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class ItemFrame extends Flowable{
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public const ROTATIONS = 8;
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/** @var int */
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protected $facing = Facing::NORTH;
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/** @var bool */
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protected $hasMap = false; //makes frame appear large if set
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/** @var Item|null */
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protected $framedItem = null;
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/** @var int */
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protected $itemRotation = 0;
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/** @var float */
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protected $itemDropChance = 1.0;
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protected function writeStateToMeta() : int{
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return (5 - $this->facing) | ($this->hasMap ? 0x04 : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = BlockDataValidator::readHorizontalFacing(5 - ($stateMeta & 0x03));
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$this->hasMap = ($stateMeta & 0x04) !== 0;
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}
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->level->getTile($this);
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if($tile instanceof TileItemFrame){
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$this->framedItem = $tile->getItem();
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if($this->framedItem->isNull()){
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$this->framedItem = null;
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}
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$this->itemRotation = $tile->getItemRotation() % self::ROTATIONS;
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$this->itemDropChance = $tile->getItemDropChance();
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}
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}
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->level->getTile($this);
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if($tile instanceof TileItemFrame){
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$tile->setItem($this->framedItem);
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$tile->setItemRotation($this->itemRotation);
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$tile->setItemDropChance($this->itemDropChance);
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}
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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/**
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* @return int
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*/
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public function getFacing() : int{
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return $this->facing;
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}
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/**
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* @param int $facing
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*/
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public function setFacing(int $facing) : void{
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$this->facing = $facing;
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}
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/**
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* @return Item|null
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*/
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public function getFramedItem() : ?Item{
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return $this->framedItem !== null ? clone $this->framedItem : null;
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}
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/**
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* @param Item|null $item
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*/
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public function setFramedItem(?Item $item) : void{
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if($item === null or $item->isNull()){
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$this->framedItem = null;
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$this->itemRotation = 0;
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}else{
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$this->framedItem = clone $item;
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}
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}
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/**
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* @return int
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*/
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public function getItemRotation() : int{
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return $this->itemRotation;
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}
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/**
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* @param int $itemRotation
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*/
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public function setItemRotation(int $itemRotation) : void{
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$this->itemRotation = $itemRotation;
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}
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/**
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* @return float
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*/
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public function getItemDropChance() : float{
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return $this->itemDropChance;
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}
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/**
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* @param float $itemDropChance
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*/
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public function setItemDropChance(float $itemDropChance) : void{
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$this->itemDropChance = $itemDropChance;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($this->framedItem !== null){
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$this->itemRotation = ($this->itemRotation + 1) % self::ROTATIONS;
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}elseif(!$item->isNull()){
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$this->framedItem = $item->pop();
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}else{
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return true;
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}
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$this->level->setBlock($this, $this);
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return true;
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}
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public function onAttack(Item $item, int $face, ?Player $player = null) : bool{
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if($this->framedItem === null){
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return false;
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}
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if(lcg_value() <= $this->itemDropChance){
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$this->level->dropItem($this->add(0.5, 0.5, 0.5), $this->getFramedItem());
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}
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$this->setFramedItem(null);
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$this->level->setBlock($this, $this);
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return true;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->getSide(Facing::opposite($this->facing))->isSolid()){
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$this->level->useBreakOn($this);
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}
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::DOWN or $face === Facing::UP or !$blockClicked->isSolid()){
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return false;
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}
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$this->facing = $face;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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$drops = parent::getDropsForCompatibleTool($item);
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if($this->framedItem !== null and lcg_value() <= $this->itemDropChance){
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$drops[] = clone $this->framedItem;
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}
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return $drops;
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}
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public function getPickedItem() : Item{
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return $this->framedItem !== null ? clone $this->framedItem : parent::getPickedItem();
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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public function getHardness() : float{
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return 0.25;
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}
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}
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