Files
PocketMine-MP/src/pocketmine/block/FenceGate.php
2019-02-28 17:35:30 +00:00

125 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\level\sound\DoorSound;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class FenceGate extends Transparent{
/** @var bool */
protected $open = false;
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $inWall = false;
protected function writeStateToMeta() : int{
return Bearing::fromFacing($this->facing) | ($this->open ? 0x04 : 0) | ($this->inWall ? 0x08 : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataValidator::readLegacyHorizontalFacing($stateMeta & 0x03);
$this->open = ($stateMeta & 0x04) !== 0;
$this->inWall = ($stateMeta & 0x08) !== 0;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function getHardness() : float{
return 2;
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
if($this->open){
return null;
}
return AxisAlignedBB::one()->extend(Facing::UP, 0.5)->squash(Facing::axis($this->facing), 6 / 16);
}
private function checkInWall() : bool{
return (
$this->getSide(Facing::rotateY($this->facing, false)) instanceof CobblestoneWall or
$this->getSide(Facing::rotateY($this->facing, true)) instanceof CobblestoneWall
);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$this->facing = $player->getHorizontalFacing();
}
$this->inWall = $this->checkInWall();
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
$inWall = $this->checkInWall();
if($inWall !== $this->inWall){
$this->inWall = $inWall;
$this->level->setBlock($this, $this);
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->open = !$this->open;
if($this->open and $player !== null){
$playerFacing = $player->getHorizontalFacing();
if($playerFacing === Facing::opposite($this->facing)){
$this->facing = $playerFacing;
}
}
$this->getLevel()->setBlock($this, $this);
$this->level->addSound($this, new DoorSound());
return true;
}
public function getFuelTime() : int{
return 300;
}
public function getFlameEncouragement() : int{
return 5;
}
public function getFlammability() : int{
return 20;
}
}