mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-21 21:14:39 +00:00
81 lines
2.6 KiB
PHP
81 lines
2.6 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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class OreObject{
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private $random;
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public $type;
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public function __construct(Random $random, OreType $type){
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$this->type = $type;
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$this->random = $random;
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}
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public function getType(){
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return $this->type;
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}
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public function canPlaceObject(Level $level, $x, $y, $z){
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return ($level->level->getBlockID($x, $y, $z) != AIR);
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}
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public function placeObject(Level $level, Vector3 $pos){
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$clusterSize = (int) $this->type->clusterSize;
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$angle = $this->random->nextFloat() * M_PI;
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$offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8);
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$x1 = $pos->x + 8 + $offset->x;
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$x2 = $pos->x + 8 - $offset->x;
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$z1 = $pos->z + 8 + $offset->y;
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$z2 = $pos->z + 8 - $offset->y;
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$y1 = $pos->y + $this->random->nextRange(0, 3) + 2;
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$y2 = $pos->y + $this->random->nextRange(0, 3) + 2;
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for($count = 0; $count <= $clusterSize; ++$count){
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$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
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$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;
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$seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize;
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$size = ((sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2;
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$startX = (int) ($seedX - $size);
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$startY = (int) ($seedY - $size);
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$startZ = (int) ($seedZ - $size);
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$endX = (int) ($seedX + $size);
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$endY = (int) ($seedY + $size);
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$endZ = (int) ($seedZ + $size);
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for($x = $startX; $x <= $endX; ++$x){
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$sizeX = pow(($x + 0.5 - $seedX) / $size, 2);
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if($sizeX < 1){
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for($y = $startY; $y <= $endY; ++$y){
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$sizeY = pow(($y + 0.5 - $seedY) / $size, 2);
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if($y > 0 and ($sizeX + $sizeY) < 1){
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for($z = $startZ; $z <= $endZ; ++$z){
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$sizeZ = pow(($z + 0.5 - $seedZ) / $size, 2);
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if(($sizeX + $sizeY + $sizeZ) < 1 and $level->level->getBlockID($x, $y, $z) === STONE){
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$level->setBlockRaw(new Vector3($x, $y, $z), $this->type->material);
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}
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}
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}
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}
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}
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}
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}
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}
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} |