2013-09-09 03:32:24 +02:00

81 lines
2.6 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class OreObject{
private $random;
public $type;
public function __construct(Random $random, OreType $type){
$this->type = $type;
$this->random = $random;
}
public function getType(){
return $this->type;
}
public function canPlaceObject(Level $level, $x, $y, $z){
return ($level->level->getBlockID($x, $y, $z) != AIR);
}
public function placeObject(Level $level, Vector3 $pos){
$clusterSize = (int) $this->type->clusterSize;
$angle = $this->random->nextFloat() * M_PI;
$offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8);
$x1 = $pos->x + 8 + $offset->x;
$x2 = $pos->x + 8 - $offset->x;
$z1 = $pos->z + 8 + $offset->y;
$z2 = $pos->z + 8 - $offset->y;
$y1 = $pos->y + $this->random->nextRange(0, 3) + 2;
$y2 = $pos->y + $this->random->nextRange(0, 3) + 2;
for($count = 0; $count <= $clusterSize; ++$count){
$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;
$seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize;
$size = ((sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2;
$startX = (int) ($seedX - $size);
$startY = (int) ($seedY - $size);
$startZ = (int) ($seedZ - $size);
$endX = (int) ($seedX + $size);
$endY = (int) ($seedY + $size);
$endZ = (int) ($seedZ + $size);
for($x = $startX; $x <= $endX; ++$x){
$sizeX = pow(($x + 0.5 - $seedX) / $size, 2);
if($sizeX < 1){
for($y = $startY; $y <= $endY; ++$y){
$sizeY = pow(($y + 0.5 - $seedY) / $size, 2);
if($y > 0 and ($sizeX + $sizeY) < 1){
for($z = $startZ; $z <= $endZ; ++$z){
$sizeZ = pow(($z + 0.5 - $seedZ) / $size, 2);
if(($sizeX + $sizeY + $sizeZ) < 1 and $level->level->getBlockID($x, $y, $z) === STONE){
$level->setBlockRaw(new Vector3($x, $y, $z), $this->type->material);
}
}
}
}
}
}
}
}
}