PocketMine-MP/src/world/format/SubChunk.php
Dylan K. Taylor 02ff8d671b Mostly phase out EmptySubChunk
copy-on-write and zero-layer SubChunk objects are much easier to manage and have less cognitive overhead.

obviously, the goal is to get rid of EmptySubChunk completely, but right now it does still serve a purpose (filling in dummy values for reading out-of-bounds on chunks), and that's a problem that takes a little more work to fix.
2019-10-22 23:00:49 +01:00

135 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\format;
use function array_values;
class SubChunk implements SubChunkInterface{
/** @var int */
private $defaultBlock;
/** @var PalettedBlockArray[] */
private $blockLayers;
/** @var LightArray */
private $blockLight;
/** @var LightArray */
private $skyLight;
/**
* SubChunk constructor.
*
* @param int $default
* @param PalettedBlockArray[] $blocks
* @param LightArray|null $skyLight
* @param LightArray|null $blockLight
*/
public function __construct(int $default, array $blocks, ?LightArray $skyLight = null, ?LightArray $blockLight = null){
$this->defaultBlock = $default;
$this->blockLayers = $blocks;
$this->skyLight = $skyLight ?? new LightArray(LightArray::FIFTEEN);
$this->blockLight = $blockLight ?? new LightArray(LightArray::ZERO);
}
public function isEmptyAuthoritative() : bool{
$this->collectGarbage();
return $this->isEmptyFast();
}
public function isEmptyFast() : bool{
return empty($this->blockLayers);
}
public function getFullBlock(int $x, int $y, int $z) : int{
if(empty($this->blockLayers)){
return $this->defaultBlock;
}
return $this->blockLayers[0]->get($x, $y, $z);
}
public function setFullBlock(int $x, int $y, int $z, int $block) : void{
if(empty($this->blockLayers)){
$this->blockLayers[] = new PalettedBlockArray($this->defaultBlock);
}
$this->blockLayers[0]->set($x, $y, $z, $block);
}
/**
* @return PalettedBlockArray[]
*/
public function getBlockLayers() : array{
return $this->blockLayers;
}
public function getHighestBlockAt(int $x, int $z) : int{
if(empty($this->blockLayers)){
return -1;
}
for($y = 15; $y >= 0; --$y){
if($this->blockLayers[0]->get($x, $y, $z) !== $this->defaultBlock){
return $y;
}
}
return -1; //highest block not in this subchunk
}
public function getBlockSkyLightArray() : LightArray{
return $this->skyLight;
}
public function setBlockSkyLightArray(LightArray $data) : void{
$this->skyLight = $data;
}
public function getBlockLightArray() : LightArray{
return $this->blockLight;
}
public function setBlockLightArray(LightArray $data) : void{
$this->blockLight = $data;
}
public function __debugInfo(){
return [];
}
public function collectGarbage() : void{
foreach($this->blockLayers as $k => $layer){
$layer->collectGarbage();
foreach($layer->getPalette() as $p){
if($p !== $this->defaultBlock){
continue 2;
}
}
unset($this->blockLayers[$k]);
}
$this->blockLayers = array_values($this->blockLayers);
$this->skyLight->collectGarbage();
$this->blockLight->collectGarbage();
}
}