PocketMine-MP/src/item/Potion.php
2020-06-29 12:16:34 +01:00

281 lines
7.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\effect\VanillaEffects;
use pocketmine\entity\Living;
class Potion extends Item implements ConsumableItem{
public const WATER = 0;
public const MUNDANE = 1;
public const LONG_MUNDANE = 2;
public const THICK = 3;
public const AWKWARD = 4;
public const NIGHT_VISION = 5;
public const LONG_NIGHT_VISION = 6;
public const INVISIBILITY = 7;
public const LONG_INVISIBILITY = 8;
public const LEAPING = 9;
public const LONG_LEAPING = 10;
public const STRONG_LEAPING = 11;
public const FIRE_RESISTANCE = 12;
public const LONG_FIRE_RESISTANCE = 13;
public const SWIFTNESS = 14;
public const LONG_SWIFTNESS = 15;
public const STRONG_SWIFTNESS = 16;
public const SLOWNESS = 17;
public const LONG_SLOWNESS = 18;
public const WATER_BREATHING = 19;
public const LONG_WATER_BREATHING = 20;
public const HEALING = 21;
public const STRONG_HEALING = 22;
public const HARMING = 23;
public const STRONG_HARMING = 24;
public const POISON = 25;
public const LONG_POISON = 26;
public const STRONG_POISON = 27;
public const REGENERATION = 28;
public const LONG_REGENERATION = 29;
public const STRONG_REGENERATION = 30;
public const STRENGTH = 31;
public const LONG_STRENGTH = 32;
public const STRONG_STRENGTH = 33;
public const WEAKNESS = 34;
public const LONG_WEAKNESS = 35;
public const WITHER = 36;
public const ALL = [
self::WATER,
self::MUNDANE,
self::LONG_MUNDANE,
self::THICK,
self::AWKWARD,
self::NIGHT_VISION,
self::LONG_NIGHT_VISION,
self::INVISIBILITY,
self::LONG_INVISIBILITY,
self::LEAPING,
self::LONG_LEAPING,
self::STRONG_LEAPING,
self::FIRE_RESISTANCE,
self::LONG_FIRE_RESISTANCE,
self::SWIFTNESS,
self::LONG_SWIFTNESS,
self::STRONG_SWIFTNESS,
self::SLOWNESS,
self::LONG_SLOWNESS,
self::WATER_BREATHING,
self::LONG_WATER_BREATHING,
self::HEALING,
self::STRONG_HEALING,
self::HARMING,
self::STRONG_HARMING,
self::POISON,
self::LONG_POISON,
self::STRONG_POISON,
self::REGENERATION,
self::LONG_REGENERATION,
self::STRONG_REGENERATION,
self::STRENGTH,
self::LONG_STRENGTH,
self::STRONG_STRENGTH,
self::WEAKNESS,
self::LONG_WEAKNESS,
self::WITHER
];
/**
* Returns a list of effects applied by potions with the specified ID.
*
* @return EffectInstance[]
*/
public static function getPotionEffectsById(int $id) : array{
switch($id){
case self::WATER:
case self::MUNDANE:
case self::LONG_MUNDANE:
case self::THICK:
case self::AWKWARD:
return [];
case self::NIGHT_VISION:
return [
new EffectInstance(VanillaEffects::NIGHT_VISION(), 3600)
];
case self::LONG_NIGHT_VISION:
return [
new EffectInstance(VanillaEffects::NIGHT_VISION(), 9600)
];
case self::INVISIBILITY:
return [
new EffectInstance(VanillaEffects::INVISIBILITY(), 3600)
];
case self::LONG_INVISIBILITY:
return [
new EffectInstance(VanillaEffects::INVISIBILITY(), 9600)
];
case self::LEAPING:
return [
new EffectInstance(VanillaEffects::JUMP_BOOST(), 3600)
];
case self::LONG_LEAPING:
return [
new EffectInstance(VanillaEffects::JUMP_BOOST(), 9600)
];
case self::STRONG_LEAPING:
return [
new EffectInstance(VanillaEffects::JUMP_BOOST(), 1800, 1)
];
case self::FIRE_RESISTANCE:
return [
new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 3600)
];
case self::LONG_FIRE_RESISTANCE:
return [
new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 9600)
];
case self::SWIFTNESS:
return [
new EffectInstance(VanillaEffects::SPEED(), 3600)
];
case self::LONG_SWIFTNESS:
return [
new EffectInstance(VanillaEffects::SPEED(), 9600)
];
case self::STRONG_SWIFTNESS:
return [
new EffectInstance(VanillaEffects::SPEED(), 1800, 1)
];
case self::SLOWNESS:
return [
new EffectInstance(VanillaEffects::SLOWNESS(), 1800)
];
case self::LONG_SLOWNESS:
return [
new EffectInstance(VanillaEffects::SLOWNESS(), 4800)
];
case self::WATER_BREATHING:
return [
new EffectInstance(VanillaEffects::WATER_BREATHING(), 3600)
];
case self::LONG_WATER_BREATHING:
return [
new EffectInstance(VanillaEffects::WATER_BREATHING(), 9600)
];
case self::HEALING:
return [
new EffectInstance(VanillaEffects::INSTANT_HEALTH())
];
case self::STRONG_HEALING:
return [
new EffectInstance(VanillaEffects::INSTANT_HEALTH(), null, 1)
];
case self::HARMING:
return [
new EffectInstance(VanillaEffects::INSTANT_DAMAGE())
];
case self::STRONG_HARMING:
return [
new EffectInstance(VanillaEffects::INSTANT_DAMAGE(), null, 1)
];
case self::POISON:
return [
new EffectInstance(VanillaEffects::POISON(), 900)
];
case self::LONG_POISON:
return [
new EffectInstance(VanillaEffects::POISON(), 2400)
];
case self::STRONG_POISON:
return [
new EffectInstance(VanillaEffects::POISON(), 440, 1)
];
case self::REGENERATION:
return [
new EffectInstance(VanillaEffects::REGENERATION(), 900)
];
case self::LONG_REGENERATION:
return [
new EffectInstance(VanillaEffects::REGENERATION(), 2400)
];
case self::STRONG_REGENERATION:
return [
new EffectInstance(VanillaEffects::REGENERATION(), 440, 1)
];
case self::STRENGTH:
return [
new EffectInstance(VanillaEffects::STRENGTH(), 3600)
];
case self::LONG_STRENGTH:
return [
new EffectInstance(VanillaEffects::STRENGTH(), 9600)
];
case self::STRONG_STRENGTH:
return [
new EffectInstance(VanillaEffects::STRENGTH(), 1800, 1)
];
case self::WEAKNESS:
return [
new EffectInstance(VanillaEffects::WEAKNESS(), 1800)
];
case self::LONG_WEAKNESS:
return [
new EffectInstance(VanillaEffects::WEAKNESS(), 4800)
];
case self::WITHER:
return [
new EffectInstance(VanillaEffects::WITHER(), 800, 1)
];
}
return [];
}
/** @var int */
private $potionId;
public function __construct(ItemIdentifier $identifier, string $name, int $potionId){
parent::__construct($identifier, $name);
$this->potionId = $potionId;
}
public function getMaxStackSize() : int{
return 1;
}
public function onConsume(Living $consumer) : void{
}
public function getAdditionalEffects() : array{
//TODO: check CustomPotionEffects NBT
return self::getPotionEffectsById($this->potionId);
}
public function getResidue() : Item{
return VanillaItems::GLASS_BOTTLE();
}
}