Files
PocketMine-MP/src/pocketmine/block/TNT.php
2017-08-20 18:05:01 +01:00

86 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\Player;
use pocketmine\utils\Random;
class TNT extends Solid{
protected $id = self::TNT;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "TNT";
}
public function getHardness() : float{
return 0;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item->getId() === Item::FLINT_STEEL){
$item->useOn($this);
$this->ignite();
return true;
}
return false;
}
public function ignite(int $fuse = 80){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);
$mot = (new Random())->nextSignedFloat() * M_PI * 2;
$tnt = Entity::createEntity("PrimedTNT", $this->getLevel(), new CompoundTag("", [
new ListTag("Pos", [
new DoubleTag("", $this->x + 0.5),
new DoubleTag("", $this->y),
new DoubleTag("", $this->z + 0.5)
]),
new ListTag("Motion", [
new DoubleTag("", -sin($mot) * 0.02),
new DoubleTag("", 0.2),
new DoubleTag("", -cos($mot) * 0.02)
]),
new ListTag("Rotation", [
new FloatTag("", 0),
new FloatTag("", 0)
]),
new ByteTag("Fuse", $fuse)
]));
$tnt->spawnToAll();
}
}