mirror of
https://github.com/pmmp/PocketMine-MP.git
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110 lines
3.0 KiB
PHP
110 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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abstract class Fence extends Transparent{
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getThickness() : float{
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return 0.25;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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$width = 0.5 - $this->getThickness() / 2;
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return new AxisAlignedBB(
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$this->x + ($this->canConnect($this->getSide(Vector3::SIDE_WEST)) ? 0 : $width),
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$this->y,
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$this->z + ($this->canConnect($this->getSide(Vector3::SIDE_NORTH)) ? 0 : $width),
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$this->x + 1 - ($this->canConnect($this->getSide(Vector3::SIDE_EAST)) ? 0 : $width),
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$this->y + 1.5,
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$this->z + 1 - ($this->canConnect($this->getSide(Vector3::SIDE_SOUTH)) ? 0 : $width)
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);
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}
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protected function recalculateCollisionBoxes() : array{
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$inset = 0.5 - $this->getThickness() / 2;
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/** @var AxisAlignedBB[] $bbs */
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$bbs = [];
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$connectWest = $this->canConnect($this->getSide(Vector3::SIDE_WEST));
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$connectEast = $this->canConnect($this->getSide(Vector3::SIDE_EAST));
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if($connectWest or $connectEast){
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//X axis (west/east)
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$bbs[] = new AxisAlignedBB(
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$this->x + ($connectWest ? 0 : $inset),
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$this->y,
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$this->z + $inset,
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$this->x + 1 - ($connectEast ? 0 : $inset),
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$this->y + 1.5,
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$this->z + 1 - $inset
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);
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}
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$connectNorth = $this->canConnect($this->getSide(Vector3::SIDE_NORTH));
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$connectSouth = $this->canConnect($this->getSide(Vector3::SIDE_SOUTH));
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if($connectNorth or $connectSouth){
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//Z axis (north/south)
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$bbs[] = new AxisAlignedBB(
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$this->x + $inset,
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$this->y,
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$this->z + ($connectNorth ? 0 : $inset),
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$this->x + 1 - $inset,
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$this->y + 1.5,
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$this->z + 1 - ($connectSouth ? 0 : $inset)
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);
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}
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if(empty($bbs)){
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//centre post AABB (only needed if not connected on any axis - other BBs overlapping will do this if any connections are made)
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return [
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new AxisAlignedBB(
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$this->x + $inset,
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$this->y,
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$this->z + $inset,
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$this->x + 1 - $inset,
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$this->y + 1.5,
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$this->z + 1 - $inset
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)
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];
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}
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return $bbs;
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}
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public function canConnect(Block $block){
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return $block instanceof static or $block instanceof FenceGate or ($block->isSolid() and !$block->isTransparent());
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}
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}
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