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closes #6096 boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
106 lines
3.0 KiB
PHP
106 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AnalogRedstoneSignalEmitterTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use function cos;
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use function max;
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use function round;
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use const M_PI;
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class DaylightSensor extends Transparent{
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use AnalogRedstoneSignalEmitterTrait;
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protected bool $inverted = false;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->boundedIntAuto(0, 15, $this->signalStrength);
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$w->bool($this->inverted);
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}
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public function isInverted() : bool{
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return $this->inverted;
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}
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/**
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* @return $this
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*/
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public function setInverted(bool $inverted = true) : self{
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$this->inverted = $inverted;
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return $this;
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}
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public function getFuelTime() : int{
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return 300;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim(Facing::UP, 10 / 16)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$this->inverted = !$this->inverted;
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$this->signalStrength = $this->recalculateSignalStrength();
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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public function onScheduledUpdate() : void{
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$world = $this->position->getWorld();
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$signalStrength = $this->recalculateSignalStrength();
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if($this->signalStrength !== $signalStrength){
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$this->signalStrength = $signalStrength;
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$world->setBlock($this->position, $this);
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}
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$world->scheduleDelayedBlockUpdate($this->position, 20);
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}
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private function recalculateSignalStrength() : int{
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$world = $this->position->getWorld();
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$lightLevel = $world->getRealBlockSkyLightAt($this->position->x, $this->position->y, $this->position->z);
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if($this->inverted){
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return 15 - $lightLevel;
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}
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$sunAngle = $world->getSunAnglePercentage();
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return max(0, (int) round($lightLevel * cos(($sunAngle + ((($sunAngle < 0.5 ? 0 : 1) - $sunAngle) / 5)) * 2 * M_PI)));
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}
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//TODO
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}
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