Files
PocketMine-MP/src/block/StonePressurePlate.php
Dylan T e323c5dd76 Implement pressure plate activation logic and events (#5991)
closes #5936

This implements all of the basic activation logic for pressure plates.
It also introduces a PressurePlateUpdateEvent, which is called in pulses when entities are standing on top of the plate and when it deactivates. Deactivation can be detected by checking if the list of activating entities is empty.

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Co-authored-by: Javier León <58715544+JavierLeon9966@users.noreply.github.com>
2023-08-16 13:00:23 +01:00

36 lines
1.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use function array_filter;
class StonePressurePlate extends SimplePressurePlate{
protected function filterIrrelevantEntities(array $entities) : array{
return array_filter($entities, fn(Entity $e) => $e instanceof Living); //TODO: armor stands should activate stone plates too
}
}