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the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
89 lines
2.8 KiB
PHP
89 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Cauldron as TileCauldron;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\sound\CauldronEmptyLavaSound;
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use pocketmine\world\sound\CauldronFillLavaSound;
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use pocketmine\world\sound\Sound;
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use function assert;
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final class LavaCauldron extends FillableCauldron{
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->position->getWorld()->getTile($this->position);
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assert($tile instanceof TileCauldron);
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$tile->setCustomWaterColor(null);
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$tile->setPotionItem(null);
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}
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public function getLightLevel() : int{
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return 15;
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}
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public function getFillSound() : Sound{
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return new CauldronFillLavaSound();
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}
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public function getEmptySound() : Sound{
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return new CauldronEmptyLavaSound();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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match($item->getTypeId()){
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ItemTypeIds::BUCKET => $this->removeFillLevels(self::MAX_FILL_LEVEL, $item, VanillaItems::LAVA_BUCKET(), $returnedItems),
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ItemTypeIds::POWDER_SNOW_BUCKET, ItemTypeIds::WATER_BUCKET => $this->mix($item, VanillaItems::BUCKET(), $returnedItems),
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ItemTypeIds::LINGERING_POTION, ItemTypeIds::POTION, ItemTypeIds::SPLASH_POTION => $this->mix($item, VanillaItems::GLASS_BOTTLE(), $returnedItems),
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default => null
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};
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return true;
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}
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public function hasEntityCollision() : bool{ return true; }
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public function onEntityInside(Entity $entity) : bool{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 8);
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$ev->call();
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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return true;
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}
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}
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