PocketMine-MP/src/block/PotionCauldron.php
Dylan K. Taylor 91d5a3ddfe
PotionCauldron: fixed setPotionItem() not validating the given item
we should probably remove this API and have enums for potion container and type tbh... this API was a mistake
2023-08-10 16:06:41 +01:00

117 lines
4.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Cauldron as TileCauldron;
use pocketmine\item\Item;
use pocketmine\item\ItemTypeIds;
use pocketmine\item\VanillaItems;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\sound\CauldronEmptyPotionSound;
use pocketmine\world\sound\CauldronFillPotionSound;
use pocketmine\world\sound\Sound;
use function assert;
final class PotionCauldron extends FillableCauldron{
public const POTION_FILL_AMOUNT = 2;
private ?Item $potionItem = null;
public function __construct(BlockIdentifier $idInfo, string $name, BlockTypeInfo $typeInfo){
parent::__construct($idInfo, $name, $typeInfo);
}
public function readStateFromWorld() : Block{
parent::readStateFromWorld();
$tile = $this->position->getWorld()->getTile($this->position);
$this->potionItem = $tile instanceof TileCauldron ? $tile->getPotionItem() : null;
return $this;
}
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->position->getWorld()->getTile($this->position);
assert($tile instanceof TileCauldron);
$tile->setCustomWaterColor(null);
$tile->setPotionItem($this->potionItem);
}
public function getPotionItem() : ?Item{ return $this->potionItem === null ? null : clone $this->potionItem; }
/** @return $this */
public function setPotionItem(?Item $potionItem) : self{
if($potionItem !== null && !match($potionItem->getTypeId()){
ItemTypeIds::POTION,
ItemTypeIds::SPLASH_POTION,
ItemTypeIds::LINGERING_POTION => true,
default => false,
}){
throw new \InvalidArgumentException("Item must be a POTION, SPLASH_POTION or LINGERING_POTION");
}
$this->potionItem = $potionItem !== null ? (clone $potionItem)->setCount(1) : null;
return $this;
}
public function getFillSound() : Sound{
return new CauldronFillPotionSound();
}
public function getEmptySound() : Sound{
return new CauldronEmptyPotionSound();
}
/**
* @param Item[] &$returnedItems
*/
protected function addFillLevelsOrMix(int $amount, Item $usedItem, Item $returnedItem, array &$returnedItems) : void{
if($this->potionItem !== null && !$usedItem->equals($this->potionItem, true, false)){
$this->mix($usedItem, $returnedItem, $returnedItems);
}else{
$this->addFillLevels($amount, $usedItem, $returnedItem, $returnedItems);
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
match($item->getTypeId()){
ItemTypeIds::LINGERING_POTION, ItemTypeIds::POTION, ItemTypeIds::SPLASH_POTION => $this->addFillLevelsOrMix(self::POTION_FILL_AMOUNT, $item, VanillaItems::GLASS_BOTTLE(), $returnedItems),
ItemTypeIds::GLASS_BOTTLE => $this->potionItem === null ? null : $this->removeFillLevels(self::POTION_FILL_AMOUNT, $item, clone $this->potionItem, $returnedItems),
ItemTypeIds::LAVA_BUCKET, ItemTypeIds::POWDER_SNOW_BUCKET, ItemTypeIds::WATER_BUCKET => $this->mix($item, VanillaItems::BUCKET(), $returnedItems),
//TODO: tipped arrows
default => null
};
return true;
}
public function onNearbyBlockChange() : void{
$world = $this->position->getWorld();
if($world->getBlock($this->position->up())->getTypeId() === BlockTypeIds::WATER){
$cauldron = VanillaBlocks::WATER_CAULDRON()->setFillLevel(FillableCauldron::MAX_FILL_LEVEL);
$world->setBlock($this->position, $cauldron);
$world->addSound($this->position->add(0.5, 0.5, 0.5), $cauldron->getFillSound());
}
}
}