Dylan K. Taylor aa9fd1b4f9 Remove redundant gamemode checks
The caller will check the player's gamemode, so there is no use for these checks.
2017-09-03 12:22:37 +01:00

122 lines
3.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\generator\object\Tree;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\Player;
use pocketmine\utils\Random;
class Sapling extends Flowable{
const OAK = 0;
const SPRUCE = 1;
const BIRCH = 2;
const JUNGLE = 3;
const ACACIA = 4;
const DARK_OAK = 5;
protected $id = self::SAPLING;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
static $names = [
0 => "Oak Sapling",
1 => "Spruce Sapling",
2 => "Birch Sapling",
3 => "Jungle Sapling",
4 => "Acacia Sapling",
5 => "Dark Oak Sapling"
];
return $names[$this->meta & 0x07] ?? "Unknown";
}
public function ticksRandomly() : bool{
return true;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::FARMLAND){
$this->getLevel()->setBlock($blockReplace, $this, true, true);
return true;
}
return false;
}
public function onActivate(Item $item, Player $player = null) : bool{
if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal
//TODO: change log type
Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07);
$item->count--;
return true;
}
return false;
}
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
if($this->getSide(Vector3::SIDE_DOWN)->isTransparent() === true){
$this->getLevel()->useBreakOn($this);
return Level::BLOCK_UPDATE_NORMAL;
}
}elseif($type === Level::BLOCK_UPDATE_RANDOM){ //Growth
if(mt_rand(1, 7) === 1){
if(($this->meta & 0x08) === 0x08){
Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07);
}else{
$this->meta |= 0x08;
$this->getLevel()->setBlock($this, $this, true);
return Level::BLOCK_UPDATE_RANDOM;
}
}else{
return Level::BLOCK_UPDATE_RANDOM;
}
}
return false;
}
public function getDrops(Item $item) : array{
return [
ItemFactory::get($this->getItemId(), $this->getDamage() & 0x07, 1)
];
}
public function getFuelTime() : int{
return 100;
}
}