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https://github.com/pmmp/PocketMine-MP.git
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93 lines
2.4 KiB
PHP
93 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\event\block\BlockGrowEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class NetherWartPlant extends Flowable{
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protected $id = Block::NETHER_WART_PLANT;
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protected $itemId = Item::NETHER_WART;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Nether Wart";
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
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$down = $this->getSide(Vector3::SIDE_DOWN);
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if($down->getId() === Block::SOUL_SAND){
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$this->getLevel()->setBlock($blockReplace, $this, false, true);
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return true;
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}
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return false;
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}
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public function onUpdate(int $type){
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switch($type){
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case Level::BLOCK_UPDATE_RANDOM:
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if($this->meta < 3 and mt_rand(0, 10) === 0){ //Still growing
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$block = clone $this;
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$block->meta++;
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$this->getLevel()->getServer()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block));
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if(!$ev->isCancelled()){
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$this->getLevel()->setBlock($this, $ev->getNewState(), false, true);
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return $type;
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}
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}
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break;
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case Level::BLOCK_UPDATE_NORMAL:
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if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::SOUL_SAND){
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$this->getLevel()->useBreakOn($this);
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return $type;
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}
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break;
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}
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return false;
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}
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public function getDrops(Item $item) : array{
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return [
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ItemFactory::get($this->getItemId(), 0, ($this->getDamage() === 3 ? mt_rand(2, 4) : 1))
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];
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}
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} |