PocketMine-MP/src/pocketmine/block/NetherWartPlant.php
2017-09-21 16:56:41 +01:00

93 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\event\block\BlockGrowEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\Player;
class NetherWartPlant extends Flowable{
protected $id = Block::NETHER_WART_PLANT;
protected $itemId = Item::NETHER_WART;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Nether Wart";
}
public function ticksRandomly() : bool{
return true;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $facePos, Player $player = null) : bool{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === Block::SOUL_SAND){
$this->getLevel()->setBlock($blockReplace, $this, false, true);
return true;
}
return false;
}
public function onUpdate(int $type){
switch($type){
case Level::BLOCK_UPDATE_RANDOM:
if($this->meta < 3 and mt_rand(0, 10) === 0){ //Still growing
$block = clone $this;
$block->meta++;
$this->getLevel()->getServer()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block));
if(!$ev->isCancelled()){
$this->getLevel()->setBlock($this, $ev->getNewState(), false, true);
return $type;
}
}
break;
case Level::BLOCK_UPDATE_NORMAL:
if($this->getSide(Vector3::SIDE_DOWN)->getId() !== Block::SOUL_SAND){
$this->getLevel()->useBreakOn($this);
return $type;
}
break;
}
return false;
}
public function getDrops(Item $item) : array{
return [
ItemFactory::get($this->getItemId(), 0, ($this->getDamage() === 3 ? mt_rand(2, 4) : 1))
];
}
}