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https://github.com/pmmp/PocketMine-MP.git
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140 lines
4.5 KiB
PHP
140 lines
4.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\LeverFacing;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\RedstonePowerOffSound;
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use pocketmine\world\sound\RedstonePowerOnSound;
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class Lever extends Flowable{
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protected LeverFacing $facing;
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protected bool $activated = false;
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public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo){
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$this->facing = LeverFacing::UP_AXIS_X();
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parent::__construct($idInfo, $name, $breakInfo);
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}
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protected function writeStateToMeta() : int{
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$rotationMeta = match($this->facing->id()){
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LeverFacing::DOWN_AXIS_X()->id() => 0,
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LeverFacing::EAST()->id() => 1,
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LeverFacing::WEST()->id() => 2,
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LeverFacing::SOUTH()->id() => 3,
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LeverFacing::NORTH()->id() => 4,
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LeverFacing::UP_AXIS_Z()->id() => 5,
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LeverFacing::UP_AXIS_X()->id() => 6,
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LeverFacing::DOWN_AXIS_Z()->id() => 7,
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default => throw new AssumptionFailedError(),
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};
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return $rotationMeta | ($this->activated ? BlockLegacyMetadata::LEVER_FLAG_POWERED : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$rotationMeta = $stateMeta & 0x07;
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$this->facing = match($rotationMeta){
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0 => LeverFacing::DOWN_AXIS_X(),
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1 => LeverFacing::EAST(),
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2 => LeverFacing::WEST(),
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3 => LeverFacing::SOUTH(),
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4 => LeverFacing::NORTH(),
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5 => LeverFacing::UP_AXIS_Z(),
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6 => LeverFacing::UP_AXIS_X(),
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7 => LeverFacing::DOWN_AXIS_Z(),
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default => throw new AssumptionFailedError("0x07 mask should make this impossible"), //phpstan doesn't understand :(
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};
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$this->activated = ($stateMeta & BlockLegacyMetadata::LEVER_FLAG_POWERED) !== 0;
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}
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public function getFacing() : LeverFacing{ return $this->facing; }
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/** @return $this */
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public function setFacing(LeverFacing $facing) : self{
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$this->facing = $facing;
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return $this;
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}
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public function isActivated() : bool{ return $this->activated; }
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/** @return $this */
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public function setActivated(bool $activated) : self{
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$this->activated = $activated;
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return $this;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockClicked->isSolid()){
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return false;
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}
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$selectUpDownPos = function(LeverFacing $x, LeverFacing $z) use ($player) : LeverFacing{
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if($player !== null){
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return Facing::axis($player->getHorizontalFacing()) === Axis::X ? $x : $z;
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}
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return $x;
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};
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$this->facing = match($face){
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Facing::DOWN => $selectUpDownPos(LeverFacing::DOWN_AXIS_X(), LeverFacing::DOWN_AXIS_Z()),
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Facing::UP => $selectUpDownPos(LeverFacing::UP_AXIS_X(), LeverFacing::UP_AXIS_Z()),
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Facing::NORTH => LeverFacing::NORTH(),
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Facing::SOUTH => LeverFacing::SOUTH(),
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Facing::WEST => LeverFacing::WEST(),
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Facing::EAST => LeverFacing::EAST(),
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default => throw new AssumptionFailedError("Bad facing value"),
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};
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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if(!$this->getSide(Facing::opposite($this->facing->getFacing()))->isSolid()){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->activated = !$this->activated;
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$this->position->getWorld()->setBlock($this->position, $this);
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$this->position->getWorld()->addSound(
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$this->position->add(0.5, 0.5, 0.5),
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$this->activated ? new RedstonePowerOnSound() : new RedstonePowerOffSound()
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);
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return true;
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}
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//TODO
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}
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