mirror of
https://github.com/pmmp/PocketMine-MP.git
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
101 lines
2.8 KiB
PHP
101 lines
2.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\Player;
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class FlowerPot extends Spawnable{
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public const TAG_ITEM = "item";
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public const TAG_ITEM_DATA = "mData";
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public function __construct(Level $level, CompoundTag $nbt){
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//TODO: check PC format
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if(!$nbt->hasTag(self::TAG_ITEM, ShortTag::class)){
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$nbt->setShort(self::TAG_ITEM, 0, true);
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}
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if(!$nbt->hasTag(self::TAG_ITEM_DATA, IntTag::class)){
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$nbt->setInt(self::TAG_ITEM_DATA, 0, true);
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}
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parent::__construct($level, $nbt);
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}
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public function canAddItem(Item $item) : bool{
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if(!$this->isEmpty()){
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return false;
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}
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switch($item->getId()){
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/** @noinspection PhpMissingBreakStatementInspection */
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case Item::TALL_GRASS:
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if($item->getDamage() === 1){
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return false;
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}
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case Item::SAPLING:
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case Item::DEAD_BUSH:
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case Item::DANDELION:
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case Item::RED_FLOWER:
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case Item::BROWN_MUSHROOM:
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case Item::RED_MUSHROOM:
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case Item::CACTUS:
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return true;
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default:
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return false;
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}
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}
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public function getItem() : Item{
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return ItemFactory::get($this->namedtag->getShort(self::TAG_ITEM), $this->namedtag->getInt(self::TAG_ITEM_DATA), 1);
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}
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public function setItem(Item $item){
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$this->namedtag->setShort(self::TAG_ITEM, $item->getId());
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$this->namedtag->setInt(self::TAG_ITEM_DATA, $item->getDamage());
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$this->onChanged();
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}
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public function removeItem(){
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$this->setItem(ItemFactory::get(Item::AIR, 0, 0));
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}
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public function isEmpty() : bool{
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return $this->getItem()->isNull();
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}
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public function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
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$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_DATA));
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}
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protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
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$nbt->setShort(self::TAG_ITEM, 0);
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$nbt->setInt(self::TAG_ITEM_DATA, 0);
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}
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}
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