PocketMine-MP/src/world/WorldCreationOptions.php
2022-08-15 17:16:23 +01:00

99 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world;
use pocketmine\math\Vector3;
use pocketmine\utils\Limits;
use pocketmine\utils\Utils;
use pocketmine\world\generator\Generator;
use pocketmine\world\generator\normal\Normal;
use function random_int;
/**
* Represents user-customizable settings for world creation
*/
final class WorldCreationOptions{
/** @phpstan-var class-string<Generator> */
private string $generatorClass = Normal::class;
private int $seed;
private int $difficulty = World::DIFFICULTY_NORMAL;
private string $generatorOptions = "";
private Vector3 $spawnPosition;
public function __construct(){
$this->seed = random_int(Limits::INT32_MIN, Limits::INT32_MAX);
$this->spawnPosition = new Vector3(256, 70, 256);
}
public static function create() : self{
return new self();
}
/** @phpstan-return class-string<Generator> */
public function getGeneratorClass() : string{ return $this->generatorClass; }
/**
* @phpstan-param class-string<Generator> $generatorClass
* @return $this
*/
public function setGeneratorClass(string $generatorClass) : self{
Utils::testValidInstance($generatorClass, Generator::class);
$this->generatorClass = $generatorClass;
return $this;
}
public function getSeed() : int{ return $this->seed; }
/** @return $this */
public function setSeed(int $seed) : self{
$this->seed = $seed;
return $this;
}
public function getDifficulty() : int{ return $this->difficulty; }
/** @return $this */
public function setDifficulty(int $difficulty) : self{
$this->difficulty = $difficulty;
return $this;
}
public function getGeneratorOptions() : string{ return $this->generatorOptions; }
/** @return $this */
public function setGeneratorOptions(string $generatorOptions) : self{
$this->generatorOptions = $generatorOptions;
return $this;
}
public function getSpawnPosition() : Vector3{ return $this->spawnPosition; }
/** @return $this */
public function setSpawnPosition(Vector3 $spawnPosition) : self{
$this->spawnPosition = $spawnPosition;
return $this;
}
}