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https://github.com/pmmp/PocketMine-MP.git
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This reverts commit b7b05e729e4fcfbe74786342882d011f004658fa. Apparently this was premature, because we still need these things to deal with default state remapping.
67 lines
1.9 KiB
PHP
67 lines
1.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\Bearing;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class TripwireHook extends Flowable{
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/** @var int */
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protected $facing = Facing::NORTH;
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/** @var bool */
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protected $connected = false;
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/** @var bool */
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protected $powered = false;
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protected function writeStateToMeta() : int{
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return Bearing::fromFacing($this->facing) | ($this->connected ? 0x04 : 0) | ($this->powered ? 0x08 : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = BlockDataValidator::readLegacyHorizontalFacing($stateMeta & 0x03);
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$this->connected = ($stateMeta & 0x04) !== 0;
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$this->powered = ($stateMeta & 0x08) !== 0;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(Facing::axis($face) !== Facing::AXIS_Y){
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//TODO: check face is valid
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$this->facing = $face;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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//TODO
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}
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