PocketMine-MP/src/pocketmine/block/TripwireHook.php
Dylan K. Taylor 0f7f5362b8 Revert "Block: Get rid of state bitmasks"
This reverts commit b7b05e729e4fcfbe74786342882d011f004658fa.

Apparently this was premature, because we still need these things to deal with default state remapping.
2019-02-24 18:30:18 +00:00

67 lines
1.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class TripwireHook extends Flowable{
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $connected = false;
/** @var bool */
protected $powered = false;
protected function writeStateToMeta() : int{
return Bearing::fromFacing($this->facing) | ($this->connected ? 0x04 : 0) | ($this->powered ? 0x08 : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->facing = BlockDataValidator::readLegacyHorizontalFacing($stateMeta & 0x03);
$this->connected = ($stateMeta & 0x04) !== 0;
$this->powered = ($stateMeta & 0x08) !== 0;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(Facing::axis($face) !== Facing::AXIS_Y){
//TODO: check face is valid
$this->facing = $face;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
//TODO
}