2019-03-23 19:46:31 +00:00

168 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\level\BlockTransaction;
use pocketmine\level\sound\DoorSound;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
abstract class Door extends Transparent{
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $top = false;
/** @var bool */
protected $hingeRight = false;
/** @var bool */
protected $open = false;
/** @var bool */
protected $powered = false;
protected function writeStateToMeta() : int{
if($this->top){
return 0x08 | ($this->hingeRight ? 0x01 : 0) | ($this->powered ? 0x02 : 0);
}
return Bearing::fromFacing(Facing::rotateY($this->facing, true)) | ($this->open ? 0x04 : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->top = $stateMeta & 0x08;
if($this->top){
$this->hingeRight = ($stateMeta & 0x01) !== 0;
$this->powered = ($stateMeta & 0x02) !== 0;
}else{
$this->facing = Facing::rotateY(BlockDataValidator::readLegacyHorizontalFacing($stateMeta & 0x03), false);
$this->open = ($stateMeta & 0x04) !== 0;
}
}
public function getStateBitmask() : int{
return 0b1111;
}
public function readStateFromWorld() : void{
parent::readStateFromWorld();
//copy door properties from other half
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other instanceof Door and $other->isSameType($this)){
if($this->top){
$this->facing = $other->facing;
$this->open = $other->open;
}else{
$this->hingeRight = $other->hingeRight;
$this->powered = $other->powered;
}
}
}
public function isSolid() : bool{
return false;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()
->extend(Facing::UP, 1)
->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 13 / 16);
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->getId() === BlockLegacyIds::AIR){ //Replace with common break method
$this->getLevel()->useBreakOn($this); //this will delete both halves if they exist
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::UP){
$blockUp = $this->getSide(Facing::UP);
$blockDown = $this->getSide(Facing::DOWN);
if(!$blockUp->canBeReplaced() or $blockDown->isTransparent()){
return false;
}
if($player !== null){
$this->facing = $player->getHorizontalFacing();
}
$next = $this->getSide(Facing::rotateY($this->facing, false));
$next2 = $this->getSide(Facing::rotateY($this->facing, true));
if($next->isSameType($this) or (!$next2->isTransparent() and $next->isTransparent())){ //Door hinge
$this->hingeRight = true;
}
$topHalf = clone $this;
$topHalf->top = true;
$transaction = new BlockTransaction($this->level);
$transaction->addBlock($blockReplace, $this)->addBlock($blockUp, $topHalf);
return $transaction->apply();
}
return false;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->open = !$this->open;
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other instanceof Door and $other->isSameType($this)){
$other->open = $this->open;
$this->level->setBlock($other, $other);
}
$this->level->setBlock($this, $this);
$this->level->addSound($this, new DoorSound());
return true;
}
public function getDrops(Item $item) : array{
if(!$this->top){
return parent::getDrops($item);
}
return [];
}
public function getAffectedBlocks() : array{
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other->isSameType($this)){
return [$this, $other];
}
return parent::getAffectedBlocks();
}
}