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https://github.com/pmmp/PocketMine-MP.git
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123 lines
2.4 KiB
PHP
123 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\format;
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interface SubChunkInterface{
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/**
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* @param bool $checkLight
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*
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* @return bool
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*/
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public function isEmpty(bool $checkLight = true) : bool;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getFullBlock(int $x, int $y, int $z) : int;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $block
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*/
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public function setFullBlock(int $x, int $y, int $z, int $block) : void;
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/**
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* @return PalettedBlockArray[]
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*/
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public function getBlockLayers() : array;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockLight(int $x, int $y, int $z) : int;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*
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* @return bool
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level) : bool;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockSkyLight(int $x, int $y, int $z) : int;
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*
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* @return bool
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : bool;
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/**
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* @param int $x
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* @param int $z
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*
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* @return int
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*/
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public function getHighestBlockAt(int $x, int $z) : int;
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/**
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* @return LightArray
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*/
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public function getBlockSkyLightArray() : LightArray;
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/**
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* @param LightArray $data
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*/
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public function setBlockSkyLightArray(LightArray $data) : void;
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/**
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* @return LightArray
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*/
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public function getBlockLightArray() : LightArray;
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/**
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* @param LightArray $data
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*/
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public function setBlockLightArray(LightArray $data) : void;
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}
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