193 lines
5.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\projectile;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\event\inventory\InventoryPickupArrowEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\RayTraceResult;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\TakeItemActorPacket;
use pocketmine\Player;
use function mt_rand;
use function sqrt;
class Arrow extends Projectile{
public const NETWORK_ID = self::ARROW;
public const PICKUP_NONE = 0;
public const PICKUP_ANY = 1;
public const PICKUP_CREATIVE = 2;
private const TAG_PICKUP = "pickup"; //TAG_Byte
public $width = 0.25;
public $height = 0.25;
protected $gravity = 0.05;
protected $drag = 0.01;
/** @var float */
protected $damage = 2.0;
/** @var int */
protected $pickupMode = self::PICKUP_ANY;
/** @var float */
protected $punchKnockback = 0.0;
/** @var int */
protected $collideTicks = 0;
public function __construct(Level $level, CompoundTag $nbt, ?Entity $shootingEntity = null, bool $critical = false){
parent::__construct($level, $nbt, $shootingEntity);
$this->setCritical($critical);
}
protected function initEntity() : void{
parent::initEntity();
$this->pickupMode = $this->namedtag->getByte(self::TAG_PICKUP, self::PICKUP_ANY, true);
$this->collideTicks = $this->namedtag->getShort("life", $this->collideTicks);
}
public function saveNBT() : void{
parent::saveNBT();
$this->namedtag->setByte(self::TAG_PICKUP, $this->pickupMode, true);
$this->namedtag->setShort("life", $this->collideTicks);
}
public function isCritical() : bool{
return $this->getGenericFlag(self::DATA_FLAG_CRITICAL);
}
public function setCritical(bool $value = true) : void{
$this->setGenericFlag(self::DATA_FLAG_CRITICAL, $value);
}
public function getResultDamage() : int{
$base = parent::getResultDamage();
if($this->isCritical()){
return ($base + mt_rand(0, (int) ($base / 2) + 1));
}else{
return $base;
}
}
public function getPunchKnockback() : float{
return $this->punchKnockback;
}
public function setPunchKnockback(float $punchKnockback) : void{
$this->punchKnockback = $punchKnockback;
}
public function entityBaseTick(int $tickDiff = 1) : bool{
if($this->closed){
return false;
}
$hasUpdate = parent::entityBaseTick($tickDiff);
if($this->blockHit !== null){
$this->collideTicks += $tickDiff;
if($this->collideTicks > 1200){
$this->flagForDespawn();
$hasUpdate = true;
}
}else{
$this->collideTicks = 0;
}
return $hasUpdate;
}
protected function onHit(ProjectileHitEvent $event) : void{
$this->setCritical(false);
$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_BOW_HIT);
}
protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
parent::onHitBlock($blockHit, $hitResult);
$this->broadcastEntityEvent(ActorEventPacket::ARROW_SHAKE, 7); //7 ticks
}
protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
parent::onHitEntity($entityHit, $hitResult);
if($this->punchKnockback > 0){
$horizontalSpeed = sqrt($this->motion->x ** 2 + $this->motion->z ** 2);
if($horizontalSpeed > 0){
$multiplier = $this->punchKnockback * 0.6 / $horizontalSpeed;
$entityHit->setMotion($entityHit->getMotion()->add($this->motion->x * $multiplier, 0.1, $this->motion->z * $multiplier));
}
}
}
public function getPickupMode() : int{
return $this->pickupMode;
}
public function setPickupMode(int $pickupMode) : void{
$this->pickupMode = $pickupMode;
}
public function onCollideWithPlayer(Player $player) : void{
if($this->blockHit === null){
return;
}
$item = ItemFactory::get(Item::ARROW, 0, 1);
$playerInventory = $player->getInventory();
if($player->isSurvival() and !$playerInventory->canAddItem($item)){
return;
}
$ev = new InventoryPickupArrowEvent($playerInventory, $this);
if($this->pickupMode === self::PICKUP_NONE or ($this->pickupMode === self::PICKUP_CREATIVE and !$player->isCreative())){
$ev->setCancelled();
}
$ev->call();
if($ev->isCancelled()){
return;
}
$pk = new TakeItemActorPacket();
$pk->eid = $player->getId();
$pk->target = $this->getId();
$this->server->broadcastPacket($this->getViewers(), $pk);
$playerInventory->addItem(clone $item);
$this->flagForDespawn();
}
}