mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-09 19:41:54 +00:00
193 lines
5.2 KiB
PHP
193 lines
5.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\event\inventory\InventoryPickupArrowEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\RayTraceResult;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\TakeItemActorPacket;
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use pocketmine\Player;
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use function mt_rand;
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use function sqrt;
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class Arrow extends Projectile{
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public const NETWORK_ID = self::ARROW;
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public const PICKUP_NONE = 0;
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public const PICKUP_ANY = 1;
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public const PICKUP_CREATIVE = 2;
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private const TAG_PICKUP = "pickup"; //TAG_Byte
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public $width = 0.25;
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public $height = 0.25;
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protected $gravity = 0.05;
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protected $drag = 0.01;
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/** @var float */
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protected $damage = 2.0;
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/** @var int */
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protected $pickupMode = self::PICKUP_ANY;
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/** @var float */
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protected $punchKnockback = 0.0;
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/** @var int */
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protected $collideTicks = 0;
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public function __construct(Level $level, CompoundTag $nbt, ?Entity $shootingEntity = null, bool $critical = false){
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parent::__construct($level, $nbt, $shootingEntity);
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$this->setCritical($critical);
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}
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protected function initEntity() : void{
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parent::initEntity();
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$this->pickupMode = $this->namedtag->getByte(self::TAG_PICKUP, self::PICKUP_ANY, true);
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$this->collideTicks = $this->namedtag->getShort("life", $this->collideTicks);
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}
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public function saveNBT() : void{
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parent::saveNBT();
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$this->namedtag->setByte(self::TAG_PICKUP, $this->pickupMode, true);
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$this->namedtag->setShort("life", $this->collideTicks);
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}
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public function isCritical() : bool{
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return $this->getGenericFlag(self::DATA_FLAG_CRITICAL);
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}
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public function setCritical(bool $value = true) : void{
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$this->setGenericFlag(self::DATA_FLAG_CRITICAL, $value);
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}
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public function getResultDamage() : int{
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$base = parent::getResultDamage();
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if($this->isCritical()){
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return ($base + mt_rand(0, (int) ($base / 2) + 1));
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}else{
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return $base;
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}
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}
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public function getPunchKnockback() : float{
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return $this->punchKnockback;
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}
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public function setPunchKnockback(float $punchKnockback) : void{
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$this->punchKnockback = $punchKnockback;
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->blockHit !== null){
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$this->collideTicks += $tickDiff;
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if($this->collideTicks > 1200){
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$this->flagForDespawn();
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$hasUpdate = true;
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}
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}else{
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$this->collideTicks = 0;
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}
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return $hasUpdate;
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}
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protected function onHit(ProjectileHitEvent $event) : void{
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$this->setCritical(false);
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_BOW_HIT);
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}
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protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
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parent::onHitBlock($blockHit, $hitResult);
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$this->broadcastEntityEvent(ActorEventPacket::ARROW_SHAKE, 7); //7 ticks
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}
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protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
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parent::onHitEntity($entityHit, $hitResult);
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if($this->punchKnockback > 0){
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$horizontalSpeed = sqrt($this->motion->x ** 2 + $this->motion->z ** 2);
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if($horizontalSpeed > 0){
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$multiplier = $this->punchKnockback * 0.6 / $horizontalSpeed;
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$entityHit->setMotion($entityHit->getMotion()->add($this->motion->x * $multiplier, 0.1, $this->motion->z * $multiplier));
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}
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}
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}
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public function getPickupMode() : int{
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return $this->pickupMode;
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}
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public function setPickupMode(int $pickupMode) : void{
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$this->pickupMode = $pickupMode;
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}
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public function onCollideWithPlayer(Player $player) : void{
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if($this->blockHit === null){
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return;
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}
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$item = ItemFactory::get(Item::ARROW, 0, 1);
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$playerInventory = $player->getInventory();
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if($player->isSurvival() and !$playerInventory->canAddItem($item)){
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return;
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}
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$ev = new InventoryPickupArrowEvent($playerInventory, $this);
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if($this->pickupMode === self::PICKUP_NONE or ($this->pickupMode === self::PICKUP_CREATIVE and !$player->isCreative())){
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$ev->setCancelled();
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}
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$pk = new TakeItemActorPacket();
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$pk->eid = $player->getId();
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$pk->target = $this->getId();
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$this->server->broadcastPacket($this->getViewers(), $pk);
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$playerInventory->addItem(clone $item);
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$this->flagForDespawn();
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}
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}
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