mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-06 20:07:09 +00:00
426 lines
13 KiB
PHP
426 lines
13 KiB
PHP
<?php
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/*
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-
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/ \
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/ \
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/ POCKET \
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/ MINECRAFT PHP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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class Session{
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private $server, $serverID, $timeout, $connected, $evid;
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var $clientID, $ip, $port, $counter, $username, $eid, $data, $entity, $auth;
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function __construct($server, $clientID, $eid, $ip, $port){
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$this->server = $server;
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$this->clientID = $clientID;
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$this->CID = $this->server->clientID($ip, $port);
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$this->eid = $eid;
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$this->data = array();
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$this->ip = $ip;
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$this->entity = false;
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$this->port = $port;
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$this->serverID =& $this->server->serverID;
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$this->timeout = microtime(true) + 25;
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$this->evid = array();
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$this->evid[] = array("onTick", $this->server->event("onTick", array($this, "checkTimeout")));
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$this->evid[] = array("onClose", $this->server->event("onClose", array($this, "close")));
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console("[DEBUG] New Session started with ".$ip.":".$port.". Client ID ".$this->clientID, true, true, 2);
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$this->connected = true;
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$this->auth = false;
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$this->counter = array(0, 0);
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}
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public function checkTimeout($time){
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if($time > $this->timeout){
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$this->close("timeout");
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}
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}
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function __destruct(){
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//$this->close("destruct");
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}
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public function save(){
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if(is_object($this->entity)){
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$this->data["spawn"] = array(
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"x" => $this->entity->position["x"],
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"y" => $this->entity->position["y"],
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"z" => $this->entity->position["z"],
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);
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}
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}
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public function close($reason = "", $msg = true){
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$reason = $reason == "" ? "server stop":$reason;
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$this->save();
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foreach($this->evid as $ev){
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$this->server->deleteEvent($ev[0], $ev[1]);
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}
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$this->eventHandler("You have been kicked. Reason: ".$reason, "onChat");
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$this->connected = false;
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if($msg === true){
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$this->server->trigger("onChat", $this->username." left the game");
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}
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console("[INFO] Session with ".$this->ip.":".$this->port." Client ID ".$this->clientID." closed due to ".$reason);
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$this->server->api->player->remove($this->CID);
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}
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public function eventHandler($data, $event){
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switch($event){
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case "onDeath":
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if($data["eid"] === $this->eid){
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$this->server->trigger("onPlayerDeath", array("name" => $this->username, "cause" => $data["cause"]));
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}
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break;
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case "onTeleport":
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if($data["eid"] !== $this->eid){
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break;
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}
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_MOVE_PLAYER,
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"eid" => $data["eid"],
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"x" => $data["x"],
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"y" => $data["y"],
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"z" => $data["z"],
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"yaw" => 0,
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"pitch" => 0,
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),
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));
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++$this->counter[0];
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break;
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case "onEntityMove":
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if($data === $this->eid){
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break;
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}
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$entity = $this->server->entities[$data];
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_MOVE_ENTITY_POSROT,
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"eid" => $data,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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"yaw" => $entity->position["yaw"],
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"pitch" => $entity->position["pitch"],
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),
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));
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++$this->counter[0];
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break;
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case "onHealthRegeneration":
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if($this->server->difficulty < 2){
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$this->server->trigger("onHealthChange", array("eid" => $this->eid, "health" => min(20, $this->data["health"] + $data), "cause" => "regeneration"));
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}
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break;
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case "onHealthChange":
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if($data["eid"] === $this->eid){
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_SET_HEALTH,
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"health" => $data["health"],
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),
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));
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++$this->counter[0];
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$this->data["health"] = $data["health"];
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if(is_object($this->entity)){
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$this->entity->setHealth($data["health"]);
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}
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}
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break;
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case "onPlayerAdd":
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if($data["eid"] === $this->eid){
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break;
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}
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_ADD_PLAYER,
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"clientID" => $data["clientID"],
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"username" => $data["username"],
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"eid" => $data["eid"],
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"x" => $data["x"],
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"y" => $data["y"],
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"z" => $data["z"],
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),
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));
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++$this->counter[0];
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break;
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case "onEntityRemove":
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if($data === $this->eid){
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break;
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}
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_ENTITY_REMOVE,
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"eid" => $data,
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),
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));
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++$this->counter[0];
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break;
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case "onTimeChange":
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_SET_TIME,
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"time" => $data,
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),
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));
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++$this->counter[0];
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break;
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case "onAnimate":
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if($data["eid"] === $this->eid){
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break;
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}
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_ANIMATE,
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"eid" => $data["eid"],
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"action" => $data["action"],
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),
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));
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++$this->counter[0];
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break;
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case "onChat":
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_CHAT,
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"message" => $data,
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),
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));
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++$this->counter[0];
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break;
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}
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}
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public function handle($pid, &$data){
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if($this->connected === true){
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$this->timeout = microtime(true) + 25;
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switch($pid){
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case 0x07:
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$this->send(0x08, array(
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MAGIC,
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$this->serverID,
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$this->port,
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$data[3],
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0,
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));
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break;
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case 0x80:
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case 0x84:
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case 0x88:
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case 0x8c:
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if(isset($data[0])){
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$this->counter[1] = $data[0];
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$this->send(0xc0, array(1, true, $data[0]));
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}
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switch($data["id"]){
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case MC_CLIENT_DISCONNECT:
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$this->close("client disconnect");
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break;
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case MC_CLIENT_CONNECT:
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_SERVER_HANDSHAKE,
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"port" => $this->port,
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"session" => $data["session"],
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"session2" => Utils::readLong("\x00\x00\x00\x00\x04\x44\x0b\xa9"),
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),
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));
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++$this->counter[0];
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break;
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case MC_CLIENT_HANDSHAKE:
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break;
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case MC_LOGIN:
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$this->username = str_replace("/", "", $data["username"]);
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foreach($this->server->clients as $c){
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if($c->eid !== $this->eid and $c->username === $this->username){
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$c->close("logged in from another location");
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}
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}
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if($this->server->whitelist !== false and !in_array($this->username, $this->server->whitelist)){
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$this->close("\"".$this->username."\" not being on white-list", false);
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break;
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}
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$this->server->api->player->add($this->CID);
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$this->auth = true;
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$this->data["lastIP"] = $this->ip;
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$this->data["lastID"] = $this->clientID;
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$this->evid[] = array("onTimeChange", $this->server->event("onTimeChange", array($this, "eventHandler")));
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$this->evid[] = array("onChat", $this->server->event("onChat", array($this, "eventHandler")));
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$this->evid[] = array("onDeath", $this->server->event("onDeath", array($this, "eventHandler")));
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$this->evid[] = array("onPlayerAdd", $this->server->event("onPlayerAdd", array($this, "eventHandler")));
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$this->evid[] = array("onEntityRemove", $this->server->event("onEntityRemove", array($this, "eventHandler")));
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$this->evid[] = array("onEntityMove", $this->server->event("onEntityMove", array($this, "eventHandler")));
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$this->evid[] = array("onHealthChange", $this->server->event("onHealthChange", array($this, "eventHandler")));
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$this->evid[] = array("onHealthRegeneration", $this->server->event("onHealthRegeneration", array($this, "eventHandler")));
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$this->evid[] = array("onAnimate", $this->server->event("onAnimate", array($this, "eventHandler")));
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$this->evid[] = array("onTeleport", $this->server->event("onTeleport", array($this, "eventHandler")));
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_LOGIN_STATUS,
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"status" => 0,
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),
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));
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++$this->counter[0];
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_START_GAME,
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"seed" => $this->server->seed,
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"x" => $this->data["spawn"]["x"],
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"y" => $this->data["spawn"]["y"],
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"z" => $this->data["spawn"]["z"],
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"unknown1" => 0,
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"gamemode" => $this->server->gamemode,
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"eid" => $this->eid,
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),
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));
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++$this->counter[0];
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break;
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case MC_READY:
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if(is_object($this->entity)){
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break;
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}
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$this->server->trigger("onHealthChange", array("eid" => $this->eid, "health" => $this->data["health"], "cause" => "respawn"));
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console("[DEBUG] Player with EID ".$this->eid." \"".$this->username."\" spawned!", true, true, 2);
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$this->entity = new Entity($this->eid, ENTITY_PLAYER, 0, $this->server);
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$this->entity->setName($this->username);
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$this->entity->setHealth($this->data["health"]);
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$this->entity->data["clientID"] = $this->clientID;
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$this->server->entities[$this->eid] = &$this->entity;
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$this->server->trigger("onPlayerAdd", array(
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"clientID" => $this->clientID,
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"username" => $this->username,
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"eid" => $this->eid,
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"x" => $this->data["spawn"]["x"],
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"y" => $this->data["spawn"]["y"],
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"z" => $this->data["spawn"]["z"],
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));
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foreach($this->server->entities as $entity){
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if($entity->eid !== $this->eid){
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if($entity->class === ENTITY_PLAYER){
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$this->eventHandler(array(
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"clientID" => $entity->data["clientID"],
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"username" => $entity->name,
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"eid" => $entity->eid,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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), "onPlayerAdd");
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}else{
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_ADD_ITEM_ENTITY,
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"eid" => $entity->eid,
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"type" => $entity->type,
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"x" => $entity->position["x"],
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"y" => $entity->position["y"],
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"z" => $entity->position["z"],
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"block" => 10,
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"meta" => 0,
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),
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));
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++$this->counter[0];
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}
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}
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}
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$this->eventHandler($this->server->motd, "onChat");
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//$this->server->trigger("onChat", $this->username." joined the game");
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break;
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case MC_MOVE_PLAYER:
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$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["yaw"], $data["pitch"]);
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$this->server->trigger("onEntityMove", $this->eid);
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break;
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case MC_PLAYER_EQUIPMENT:
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console("[DEBUG] EID ".$this->eid." has now ".$data["block"].":".$data["meta"]." in their hands!", true, true, 2);
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break;
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case MC_REQUEST_CHUNK:
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console("[DEBUG] Chunk X ".$data["x"]." Z ".$data["z"]." requested", true, true, 2);
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break;
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case MC_REMOVE_BLOCK:
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$this->eventHandler("Blocks broken will not be saved", "onChat");
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console("[DEBUG] EID ".$this->eid." broke block at X ".$data["x"]." Y ".$data["y"]." Z ".$data["z"], true, true, 2);
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$this->send(0x84, array(
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$this->counter[0],
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0x00,
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array(
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"id" => MC_ADD_ITEM_ENTITY,
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"eid" => $this->server->eidCnt++,
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"x" => $data["x"] + mt_rand(0, 100)/100,
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"y" => $data["y"],
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"z" => $data["z"] + mt_rand(0, 100)/100,
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"block" => 1,
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"meta" => 0,
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"stack" => 1,
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),
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));
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++$this->counter[0];
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break;
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case MC_INTERACT:
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if($this->server->gamemode !== 1 and $this->server->difficulty > 0 and isset($this->server->entities[$data["target"]]) and Utils::distance($this->entity->position, $this->server->entities[$data["target"]]->position) <= 8){
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console("[DEBUG] EID ".$this->eid." attacked EID ".$data["target"], true, true, 2);
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$this->server->trigger("onHealthChange", array("eid" => $data["target"], "health" => $this->server->entities[$data["target"]]->getHealth() - $this->server->difficulty, "cause" => $this->eid));
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}
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break;
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case MC_ANIMATE:
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$this->server->trigger("onAnimate", array("eid" => $this->eid, "action" => $data["action"]));
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break;
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case MC_RESPAWN:
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$this->server->trigger("onHealthChange", array("eid" => $this->eid, "health" => 20, "cause" => "respawn"));
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$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["x"], 0, 0);
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break;
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}
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break;
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}
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}
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}
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public function send($pid, $data = array(), $raw = false){
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if($this->connected === true){
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$this->server->send($pid, $data, $raw, $this->ip, $this->port);
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}
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}
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} |