PocketMine-MP/src/block/ItemFrame.php
Dylan K. Taylor 5899f2fc1d
Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code.

there may be further improvements we can make from here, such as adding traits, but this is a good first step.
2023-07-21 15:02:25 +01:00

199 lines
6.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\ItemFrame as TileItemFrame;
use pocketmine\block\utils\AnyFacingTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\ItemFrameAddItemSound;
use pocketmine\world\sound\ItemFrameRemoveItemSound;
use pocketmine\world\sound\ItemFrameRotateItemSound;
use function is_infinite;
use function is_nan;
use function lcg_value;
class ItemFrame extends Flowable{
use AnyFacingTrait;
public const ROTATIONS = 8;
protected bool $hasMap = false; //makes frame appear large if set
protected ?Item $framedItem = null;
protected int $itemRotation = 0;
protected float $itemDropChance = 1.0;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->facing($this->facing);
$w->bool($this->hasMap);
}
public function readStateFromWorld() : Block{
parent::readStateFromWorld();
$tile = $this->position->getWorld()->getTile($this->position);
if($tile instanceof TileItemFrame){
$this->framedItem = $tile->getItem();
if($this->framedItem->isNull()){
$this->framedItem = null;
}
$this->itemRotation = $tile->getItemRotation() % self::ROTATIONS;
$this->itemDropChance = $tile->getItemDropChance();
}
return $this;
}
public function writeStateToWorld() : void{
parent::writeStateToWorld();
$tile = $this->position->getWorld()->getTile($this->position);
if($tile instanceof TileItemFrame){
$tile->setItem($this->framedItem);
$tile->setItemRotation($this->itemRotation);
$tile->setItemDropChance($this->itemDropChance);
}
}
public function getFramedItem() : ?Item{
return $this->framedItem !== null ? clone $this->framedItem : null;
}
/** @return $this */
public function setFramedItem(?Item $item) : self{
if($item === null || $item->isNull()){
$this->framedItem = null;
$this->itemRotation = 0;
}else{
$this->framedItem = clone $item;
}
return $this;
}
public function getItemRotation() : int{
return $this->itemRotation;
}
/** @return $this */
public function setItemRotation(int $itemRotation) : self{
$this->itemRotation = $itemRotation;
return $this;
}
public function getItemDropChance() : float{
return $this->itemDropChance;
}
/** @return $this */
public function setItemDropChance(float $itemDropChance) : self{
if($itemDropChance < 0.0 || $itemDropChance > 1.0 || is_nan($itemDropChance) || is_infinite($itemDropChance)){
throw new \InvalidArgumentException("Drop chance must be in range 0-1");
}
$this->itemDropChance = $itemDropChance;
return $this;
}
public function hasMap() : bool{ return $this->hasMap; }
/**
* This can be set irrespective of whether the frame actually contains a map or not. When set, the frame stretches
* to the edges of the block without leaving space around the edges.
*
* @return $this
*/
public function setHasMap(bool $hasMap) : self{
$this->hasMap = $hasMap;
return $this;
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($this->framedItem !== null){
$this->itemRotation = ($this->itemRotation + 1) % self::ROTATIONS;
$this->position->getWorld()->addSound($this->position, new ItemFrameRotateItemSound());
}elseif(!$item->isNull()){
$this->framedItem = $item->pop();
$this->position->getWorld()->addSound($this->position, new ItemFrameAddItemSound());
}else{
return true;
}
$this->position->getWorld()->setBlock($this->position, $this);
return true;
}
public function onAttack(Item $item, int $face, ?Player $player = null) : bool{
if($this->framedItem === null){
return false;
}
$world = $this->position->getWorld();
if(lcg_value() <= $this->itemDropChance){
$world->dropItem($this->position->add(0.5, 0.5, 0.5), clone $this->framedItem);
$world->addSound($this->position, new ItemFrameRemoveItemSound());
}
$this->setFramedItem(null);
$world->setBlock($this->position, $this);
return true;
}
private function canBeSupportedAt(Block $block, int $face) : bool{
return !$block->getAdjacentSupportType($face)->equals(SupportType::NONE());
}
public function onNearbyBlockChange() : void{
if(!$this->canBeSupportedAt($this, Facing::opposite($this->facing))){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->canBeSupportedAt($blockReplace, Facing::opposite($face))){
return false;
}
$this->facing = $face;
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function getDropsForCompatibleTool(Item $item) : array{
$drops = parent::getDropsForCompatibleTool($item);
if($this->framedItem !== null && lcg_value() <= $this->itemDropChance){
$drops[] = clone $this->framedItem;
}
return $drops;
}
public function getPickedItem(bool $addUserData = false) : Item{
return $this->framedItem !== null ? clone $this->framedItem : parent::getPickedItem($addUserData);
}
}