PocketMine-MP/src/pocketmine/level/ChunkManager.php

129 lines
2.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level;
use pocketmine\block\Block;
use pocketmine\level\format\Chunk;
interface ChunkManager{
/**
* Returns a Block object representing the block state at the given coordinates.
*
* @param int $x
* @param int $y
* @param int $z
*
* @return Block
*/
public function getBlockAt(int $x, int $y, int $z) : Block;
/**
* Sets the block at the given coordinates to the block state specified.
*
* @param int $x
* @param int $y
* @param int $z
* @param Block $block
*
* @return bool TODO: remove
*/
public function setBlockAt(int $x, int $y, int $z, Block $block) : bool;
/**
* Returns the raw block light level
*
* @param int $x
* @param int $y
* @param int $z
*
* @return int
*/
public function getBlockLightAt(int $x, int $y, int $z) : int;
/**
* Sets the raw block light level
*
* @param int $x
* @param int $y
* @param int $z
* @param int $level
*/
public function setBlockLightAt(int $x, int $y, int $z, int $level);
/**
* Returns the highest amount of sky light can reach the specified coordinates.
*
* @param int $x
* @param int $y
* @param int $z
*
* @return int
*/
public function getBlockSkyLightAt(int $x, int $y, int $z) : int;
/**
* Sets the raw block sky light level.
*
* @param int $x
* @param int $y
* @param int $z
* @param int $level
*/
public function setBlockSkyLightAt(int $x, int $y, int $z, int $level);
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return Chunk|null
*/
public function getChunk(int $chunkX, int $chunkZ);
/**
* @param int $chunkX
* @param int $chunkZ
* @param Chunk|null $chunk
*/
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null);
/**
* Returns the height of the world
* @return int
*/
public function getWorldHeight() : int;
/**
* Returns whether the specified coordinates are within the valid world boundaries, taking world format limitations
* into account.
*
* @param int $x
* @param int $y
* @param int $z
*
* @return bool
*/
public function isInWorld(int $x, int $y, int $z) : bool;
}