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# Conflicts: # resources/vanilla # src/Server.php # src/lang/Language.php # src/network/mcpe/protocol/AddItemActorPacket.php # src/network/mcpe/protocol/AddPlayerPacket.php # src/network/mcpe/protocol/SetActorDataPacket.php # src/network/mcpe/serializer/NetworkBinaryStream.php # src/permission/Permission.php # src/pocketmine/block/Leaves.php # src/pocketmine/entity/DataPropertyManager.php # src/pocketmine/entity/Entity.php # src/pocketmine/item/Banner.php # src/pocketmine/item/Item.php # src/pocketmine/level/format/io/LevelProvider.php # src/pocketmine/level/format/io/LevelProviderManager.php # src/pocketmine/network/mcpe/protocol/AddActorPacket.php # src/pocketmine/network/mcpe/protocol/LoginPacket.php # src/pocketmine/tile/Banner.php # src/scheduler/BulkCurlTask.php # src/updater/AutoUpdater.php # src/utils/Config.php # src/utils/Utils.php # src/world/generator/Flat.php # src/world/generator/Generator.php
51 lines
1.4 KiB
PHP
51 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\handler\PacketHandler;
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class GameRulesChangedPacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::GAME_RULES_CHANGED_PACKET;
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/**
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* @var mixed[][]
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* @phpstan-var array<string, array{0: int, 1: bool|int|float}>
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*/
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public $gameRules = [];
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protected function decodePayload() : void{
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$this->gameRules = $this->getGameRules();
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}
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protected function encodePayload() : void{
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$this->putGameRules($this->gameRules);
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}
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public function handle(PacketHandler $handler) : bool{
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return $handler->handleGameRulesChanged($this);
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}
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}
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