mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-10 13:35:29 +00:00
it doesn't make sense to have to parse the string every time we want to verify permissions, nor to expect that people will somehow know to use ; to separate them without it being documented anywhere...
86 lines
2.6 KiB
PHP
86 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\command\defaults;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\item\enchantment\EnchantmentInstance;
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use pocketmine\item\enchantment\StringToEnchantmentParser;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\permission\DefaultPermissionNames;
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use function count;
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class EnchantCommand extends VanillaCommand{
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public function __construct(){
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parent::__construct(
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"enchant",
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KnownTranslationFactory::pocketmine_command_enchant_description(),
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KnownTranslationFactory::commands_enchant_usage()
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);
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$this->setPermissions([
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DefaultPermissionNames::COMMAND_ENCHANT_SELF,
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DefaultPermissionNames::COMMAND_ENCHANT_OTHER
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]);
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}
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public function execute(CommandSender $sender, string $commandLabel, array $args){
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if(count($args) < 2){
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throw new InvalidCommandSyntaxException();
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}
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$player = $this->fetchPermittedPlayerTarget($sender, $args[0], DefaultPermissionNames::COMMAND_ENCHANT_SELF, DefaultPermissionNames::COMMAND_ENCHANT_OTHER);
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if($player === null){
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return true;
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}
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$item = $player->getInventory()->getItemInHand();
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if($item->isNull()){
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$sender->sendMessage(KnownTranslationFactory::commands_enchant_noItem());
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return true;
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}
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$enchantment = StringToEnchantmentParser::getInstance()->parse($args[1]);
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if($enchantment === null){
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$sender->sendMessage(KnownTranslationFactory::commands_enchant_notFound($args[1]));
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return true;
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}
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$level = 1;
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if(isset($args[2])){
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$level = $this->getBoundedInt($sender, $args[2], 1, $enchantment->getMaxLevel());
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if($level === null){
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return false;
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}
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}
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$item->addEnchantment(new EnchantmentInstance($enchantment, $level));
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$player->getInventory()->setItemInHand($item);
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self::broadcastCommandMessage($sender, KnownTranslationFactory::commands_enchant_success($player->getName()));
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return true;
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}
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}
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