mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-12 21:05:12 +00:00
631 lines
14 KiB
PHP
631 lines
14 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All the Item classes
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*/
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\inventory\Fuel;
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use pocketmine\level\Level;
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use pocketmine\Player;
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class Item{
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//All Block IDs are here too
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const AIR = 0;
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const STONE = 1;
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const GRASS = 2;
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const DIRT = 3;
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const COBBLESTONE = 4;
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const COBBLE = 4;
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const PLANK = 5;
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const PLANKS = 5;
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const WOODEN_PLANK = 5;
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const WOODEN_PLANKS = 5;
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const SAPLING = 6;
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const SAPLINGS = 6;
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const BEDROCK = 7;
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const WATER = 8;
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const STILL_WATER = 9;
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const LAVA = 10;
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const STILL_LAVA = 11;
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const SAND = 12;
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const GRAVEL = 13;
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const GOLD_ORE = 14;
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const IRON_ORE = 15;
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const COAL_ORE = 16;
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const LOG = 17;
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const WOOD = 17;
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const TRUNK = 17;
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const LEAVES = 18;
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const LEAVE = 18;
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const SPONGE = 19;
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const GLASS = 20;
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const LAPIS_ORE = 21;
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const LAPIS_BLOCK = 22;
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const SANDSTONE = 24;
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const BED_BLOCK = 26;
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const COBWEB = 30;
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const TALL_GRASS = 31;
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const BUSH = 32;
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const DEAD_BUSH = 32;
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const WOOL = 35;
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const DANDELION = 37;
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const ROSE = 38;
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const POPPY = 38;
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const BROWN_MUSHROOM = 39;
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const RED_MUSHROOM = 40;
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const GOLD_BLOCK = 41;
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const IRON_BLOCK = 42;
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const DOUBLE_SLAB = 43;
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const DOUBLE_SLABS = 43;
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const SLAB = 44;
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const SLABS = 44;
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const BRICKS = 45;
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const BRICKS_BLOCK = 45;
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const TNT = 46;
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const BOOKSHELF = 47;
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const MOSS_STONE = 48;
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const MOSSY_STONE = 48;
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const OBSIDIAN = 49;
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const TORCH = 50;
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const FIRE = 51;
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const MONSTER_SPAWNER = 52;
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const WOOD_STAIRS = 53;
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const WOODEN_STAIRS = 53;
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const OAK_WOOD_STAIRS = 53;
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const OAK_WOODEN_STAIRS = 53;
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const CHEST = 54;
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const DIAMOND_ORE = 56;
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const DIAMOND_BLOCK = 57;
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const CRAFTING_TABLE = 58;
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const WORKBENCH = 58;
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const WHEAT_BLOCK = 59;
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const FARMLAND = 60;
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const FURNACE = 61;
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const BURNING_FURNACE = 62;
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const LIT_FURNACE = 62;
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const SIGN_POST = 63;
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const DOOR_BLOCK = 64;
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const WOODEN_DOOR_BLOCK = 64;
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const WOOD_DOOR_BLOCK = 64;
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const LADDER = 65;
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const COBBLE_STAIRS = 67;
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const COBBLESTONE_STAIRS = 67;
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const WALL_SIGN = 68;
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const IRON_DOOR_BLOCK = 71;
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const REDSTONE_ORE = 73;
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const GLOWING_REDSTONE_ORE = 74;
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const LIT_REDSTONE_ORE = 74;
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const SNOW = 78;
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const SNOW_LAYER = 78;
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const ICE = 79;
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const SNOW_BLOCK = 80;
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const CACTUS = 81;
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const CLAY_BLOCK = 82;
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const REEDS = 83;
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const SUGARCANE_BLOCK = 83;
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const FENCE = 85;
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const PUMPKIN = 86;
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const NETHERRACK = 87;
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const SOUL_SAND = 88;
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const GLOWSTONE = 89;
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const GLOWSTONE_BLOCK = 89;
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const LIT_PUMPKIN = 91;
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const JACK_O_LANTERN = 91;
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const CAKE_BLOCK = 92;
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const TRAPDOOR = 96;
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const STONE_BRICKS = 98;
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const STONE_BRICK = 98;
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const IRON_BAR = 101;
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const IRON_BARS = 101;
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const GLASS_PANE = 102;
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const GLASS_PANEL = 102;
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const MELON_BLOCK = 103;
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const PUMPKIN_STEM = 104;
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const MELON_STEM = 105;
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const VINE = 106;
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const VINES = 106;
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const FENCE_GATE = 107;
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const BRICK_STAIRS = 108;
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const STONE_BRICK_STAIRS = 109;
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const MYCELIUM = 110;
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const NETHER_BRICKS = 112;
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const NETHER_BRICK_BLOCK = 112;
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const NETHER_BRICKS_STAIRS = 114;
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const END_PORTAL = 120;
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const END_STONE = 121;
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const SANDSTONE_STAIRS = 128;
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const EMERALD_ORE = 129;
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const EMERALD_BLOCK = 133;
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const SPRUCE_WOOD_STAIRS = 134;
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const SPRUCE_WOODEN_STAIRS = 134;
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const BIRCH_WOOD_STAIRS = 135;
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const BIRCH_WOODEN_STAIRS = 135;
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const JUNGLE_WOOD_STAIRS = 136;
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const JUNGLE_WOODEN_STAIRS = 136;
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const COBBLE_WALL = 139;
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const STONE_WALL = 139;
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const COBBLESTONE_WALL = 139;
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const CARROT_BLOCK = 141;
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const POTATO_BLOCK = 142;
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const QUARTZ_BLOCK = 155;
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const QUARTZ_STAIRS = 156;
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const DOUBLE_WOOD_SLAB = 157;
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const DOUBLE_WOODEN_SLAB = 157;
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const DOUBLE_WOOD_SLABS = 157;
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const DOUBLE_WOODEN_SLABS = 157;
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const WOOD_SLAB = 158;
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const WOODEN_SLAB = 158;
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const WOOD_SLABS = 158;
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const WOODEN_SLABS = 158;
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const STAINED_CLAY = 159;
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const STAINED_HARDENED_CLAY = 159;
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const LEAVES2 = 161;
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const LEAVE2 = 161;
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const WOOD2 = 162;
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const TRUNK2 = 162;
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const LOG2 = 162;
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const ACACIA_WOOD_STAIRS = 163;
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const ACACIA_WOODEN_STAIRS = 163;
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const DARK_OAK_WOOD_STAIRS = 164;
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const DARK_OAK_WOODEN_STAIRS = 164;
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const HAY_BALE = 170;
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const CARPET = 171;
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const HARDENED_CLAY = 172;
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const COAL_BLOCK = 173;
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const PODZOL = 243;
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const BEETROOT_BLOCK = 244;
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const STONECUTTER = 245;
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const GLOWING_OBSIDIAN = 246;
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const NETHER_REACTOR = 247;
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//Normal Item IDs
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const IRON_SHOVEL = 256; //
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const IRON_PICKAXE = 257; //
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const IRON_AXE = 258; //
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const FLINT_STEEL = 259; //
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const FLINT_AND_STEEL = 259; //
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const APPLE = 260; //
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const BOW = 261;
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const ARROW = 262;
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const COAL = 263; //
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const DIAMOND = 264; //
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const IRON_INGOT = 265; //
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const GOLD_INGOT = 266; //
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const IRON_SWORD = 267;
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const WOODEN_SWORD = 268; //
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const WOODEN_SHOVEL = 269; //
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const WOODEN_PICKAXE = 270; //
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const WOODEN_AXE = 271; //
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const STONE_SWORD = 272;
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const STONE_SHOVEL = 273;
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const STONE_PICKAXE = 274;
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const STONE_AXE = 275;
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const DIAMOND_SWORD = 276;
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const DIAMOND_SHOVEL = 277;
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const DIAMOND_PICKAXE = 278;
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const DIAMOND_AXE = 279;
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const STICK = 280; //
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const STICKS = 280;
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const BOWL = 281; //
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const MUSHROOM_STEW = 282;
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const GOLD_SWORD = 283;
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const GOLD_SHOVEL = 284;
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const GOLD_PICKAXE = 285;
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const GOLD_AXE = 286;
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const GOLDEN_SWORD = 283;
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const GOLDEN_SHOVEL = 284;
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const GOLDEN_PICKAXE = 285;
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const GOLDEN_AXE = 286;
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const STRING = 287;
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const FEATHER = 288; //
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const GUNPOWDER = 289;
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const WOODEN_HOE = 290;
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const STONE_HOE = 291;
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const IRON_HOE = 292; //
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const DIAMOND_HOE = 293;
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const GOLD_HOE = 294;
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const GOLDEN_HOE = 294;
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const SEEDS = 295;
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const WHEAT_SEEDS = 295;
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const WHEAT = 296;
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const BREAD = 297;
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const LEATHER_CAP = 298;
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const LEATHER_TUNIC = 299;
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const LEATHER_PANTS = 300;
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const LEATHER_BOOTS = 301;
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const CHAIN_HELMET = 302;
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const CHAIN_CHESTPLATE = 303;
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const CHAIN_LEGGINGS = 304;
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const CHAIN_BOOTS = 305;
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const IRON_HELMET = 306;
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const IRON_CHESTPLATE = 307;
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const IRON_LEGGINGS = 308;
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const IRON_BOOTS = 309;
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const DIAMOND_HELMET = 310;
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const DIAMOND_CHESTPLATE = 311;
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const DIAMOND_LEGGINGS = 312;
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const DIAMOND_BOOTS = 313;
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const GOLD_HELMET = 314;
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const GOLD_CHESTPLATE = 315;
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const GOLD_LEGGINGS = 316;
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const GOLD_BOOTS = 317;
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const FLINT = 318;
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const RAW_PORKCHOP = 319;
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const COOKED_PORKCHOP = 320;
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const PAINTING = 321;
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const GOLDEN_APPLE = 322;
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const SIGN = 323;
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const WOODEN_DOOR = 324;
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const BUCKET = 325;
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const MINECART = 329;
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const IRON_DOOR = 330;
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const REDSTONE = 331;
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const REDSTONE_DUST = 331;
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const SNOWBALL = 332;
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const LEATHER = 334;
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const BRICK = 336;
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const CLAY = 337;
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const SUGARCANE = 338;
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const SUGAR_CANE = 338;
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const SUGAR_CANES = 338;
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const PAPER = 339;
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const BOOK = 340;
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const SLIMEBALL = 341;
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const EGG = 344;
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const COMPASS = 345;
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const CLOCK = 347;
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const GLOWSTONE_DUST = 348;
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//const RAW_FISH = 349;
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//const COOKED_FISH = 350;
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const DYE = 351;
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const BONE = 352;
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const SUGAR = 353;
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const CAKE = 354;
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const BED = 355;
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//const COOKIE = 357;
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const SHEARS = 359;
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const MELON = 360;
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const MELON_SLICE = 360;
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const PUMPKIN_SEEDS = 361;
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const MELON_SEEDS = 362;
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const RAW_BEEF = 363;
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const STEAK = 364;
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const COOKED_BEEF = 364;
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const RAW_CHICKEN = 365;
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const COOKED_CHICKEN = 366;
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const SPAWN_EGG = 383;
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const EMERALD = 388;
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const CARROT = 391;
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const CARROTS = 391;
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const POTATO = 392;
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const POTATOES = 392; //@shoghicp Why the heck do we need plural redundant Item ID here????
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const BAKED_POTATO = 393;
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const BAKED_POTATOES = 393;
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const PUMPKIN_PIE = 400;
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const NETHER_BRICK = 405;
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const QUARTZ = 406;
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const NETHER_QUARTZ = 406;
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const CAMERA = 456;
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const BEETROOT = 457;
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const BEETROOT_SEEDS = 458;
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const BEETROOT_SEED = 458;
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const BEETROOT_SOUP = 459;
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/** @var Item[] */
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public static $list = [];
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protected $block;
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protected $id;
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protected $meta;
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public $count;
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protected $maxStackSize = 64;
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protected $durability = 0;
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protected $name;
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public $isActivable = false;
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public static function init(){
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if(count(self::$list) === 0){
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self::$list = [
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self::SUGARCANE => Sugarcane::class,
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self::WHEAT_SEEDS => WheatSeeds::class,
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self::PUMPKIN_SEEDS => PumpkinSeeds::class,
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self::MELON_SEEDS => MelonSeeds::class,
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self::MUSHROOM_STEW => MushroomStew::class,
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self::BEETROOT_SOUP => BeetrootSoup::class,
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self::CARROT => Carrot::class,
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self::POTATO => Potato::class,
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self::BEETROOT_SEEDS => BeetrootSeeds::class,
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self::SIGN => Sign::class,
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self::WOODEN_DOOR => WoodenDoor::class,
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self::BUCKET => Bucket::class,
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self::IRON_DOOR => IronDoor::class,
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self::CAKE => Cake::class,
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self::BED => Bed::class,
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self::PAINTING => Painting::class,
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self::COAL => Coal::class,
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self::APPLE => Apple::class,
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self::SPAWN_EGG => SpawnEgg::class,
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self::DIAMOND => Diamond::class,
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self::STICK => Stick::class,
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self::BOWL => Bowl::class,
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self::FEATHER => Feather::class,
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self::BRICK => Brick::class,
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self::IRON_SWORD => IronSword::class,
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self::IRON_INGOT => IronIngot::class,
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self::GOLD_INGOT => GoldIngot::class,
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self::IRON_SHOVEL => IronShovel::class,
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self::IRON_PICKAXE => IronPickaxe::class,
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self::IRON_AXE => IronAxe::class,
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self::IRON_HOE => IronHoe::class,
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self::DIAMOND_SWORD => DiamondSword::class,
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self::DIAMOND_SHOVEL => DiamondShovel::class,
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self::DIAMOND_PICKAXE => DiamondPickaxe::class,
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self::DIAMOND_AXE => DiamondAxe::class,
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self::DIAMOND_HOE => DiamondHoe::class,
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self::GOLD_SWORD => GoldSword::class,
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self::GOLD_SHOVEL => GoldShovel::class,
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self::GOLD_PICKAXE => GoldPickaxe::class,
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self::GOLD_AXE => GoldAxe::class,
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self::GOLD_HOE => GoldHoe::class,
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self::STONE_SWORD => StoneSword::class,
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self::STONE_SHOVEL => StoneShovel::class,
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self::STONE_PICKAXE => StonePickaxe::class,
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self::STONE_AXE => StoneAxe::class,
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self::STONE_HOE => StoneHoe::class,
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self::WOODEN_SWORD => WoodenSword::class,
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self::WOODEN_SHOVEL => WoodenShovel::class,
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self::WOODEN_PICKAXE => WoodenPickaxe::class,
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self::WOODEN_AXE => WoodenAxe::class,
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self::WOODEN_HOE => WoodenHoe::class,
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self::FLINT_STEEL => FlintSteel::class,
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self::SHEARS => Shears::class,
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self::BOW => Bow::class,
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];
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foreach(Block::$list as $id => $class){
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self::$list[$id] = $class;
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}
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}
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}
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public static function get($id, $meta = 0, $count = 1){
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if(isset(self::$list[$id])){
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$class = self::$list[$id];
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if($id < 256){
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$item = new ItemBlock(new $class($meta), $meta, $count);
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}else{
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$item = new $class($meta, $count);
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}
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}else{
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$item = new Item($id, $meta, $count);
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}
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return $item;
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}
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public static function fromString($str, $multiple = false){
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if($multiple === true){
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$blocks = [];
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foreach(explode(",", $str) as $b){
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$blocks[] = self::fromString($b, false);
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}
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return $blocks;
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}else{
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$b = explode(":", str_replace(" ", "_", trim($str)));
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if(!isset($b[1])){
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$meta = 0;
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}else{
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$meta = ((int) $b[1]) & 0xFFFF;
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}
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if(defined(Item::class . "::" . strtoupper($b[0]))){
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$item = self::get(constant(Item::class . "::" . strtoupper($b[0])), $meta);
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if($item->getID() === self::AIR and strtoupper($b[0]) !== "AIR"){
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$item = self::get(((int) $b[0]) & 0xFFFF, $meta);
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}
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}else{
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$item = self::get(((int) $b[0]) & 0xFFFF, $meta);
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}
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return $item;
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}
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}
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public function __construct($id, $meta = 0, $count = 1, $name = "Unknown"){
|
|
$this->id = $id & 0xffff;
|
|
$this->meta = $meta !== null ? $meta & 0xffff : null;
|
|
$this->count = (int) $count;
|
|
$this->name = $name;
|
|
if(!isset($this->block) and $this->id <= 0xff and isset(Block::$list[$this->id])){
|
|
$this->block = Block::get($this->id, $this->meta);
|
|
$this->name = $this->block->getName();
|
|
}
|
|
if($this->isTool() !== false){
|
|
$this->maxStackSize = 1;
|
|
}
|
|
}
|
|
|
|
|
|
public function getCount(){
|
|
return $this->count;
|
|
}
|
|
|
|
public function setCount($count){
|
|
$this->count = (int) $count;
|
|
}
|
|
|
|
final public function getName(){
|
|
return $this->name;
|
|
}
|
|
|
|
final public function isPlaceable(){
|
|
return (($this->block instanceof Block) and $this->block->isPlaceable === true);
|
|
}
|
|
|
|
public function getBlock(){
|
|
if($this->block instanceof Block){
|
|
return $this->block;
|
|
}else{
|
|
return Block::get(self::AIR);
|
|
}
|
|
}
|
|
|
|
final public function getID(){
|
|
return $this->id;
|
|
}
|
|
|
|
final public function getDamage(){
|
|
return $this->meta;
|
|
}
|
|
|
|
public function setDamage($meta){
|
|
$this->meta = $meta !== null ? $meta & 0xFFFF : null;
|
|
}
|
|
|
|
final public function getMaxStackSize(){
|
|
return $this->maxStackSize;
|
|
}
|
|
|
|
final public function getFuelTime(){
|
|
if(!isset(Fuel::$duration[$this->id])){
|
|
return null;
|
|
}
|
|
if($this->id !== self::BUCKET or $this->meta === 10){
|
|
return Fuel::$duration[$this->id];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* @param Entity|Block $object
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function useOn($object){
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return bool
|
|
*/
|
|
public function isTool(){
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return int|bool
|
|
*/
|
|
public function getMaxDurability(){
|
|
return false;
|
|
}
|
|
|
|
public function isPickaxe(){
|
|
return false;
|
|
}
|
|
|
|
public function isAxe(){
|
|
return false;
|
|
}
|
|
|
|
public function isSword(){
|
|
return false;
|
|
}
|
|
|
|
public function isShovel(){
|
|
return false;
|
|
}
|
|
|
|
public function isHoe(){
|
|
return false;
|
|
}
|
|
|
|
public function isShears(){
|
|
return false;
|
|
}
|
|
|
|
final public function __toString(){
|
|
return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")";
|
|
}
|
|
|
|
public function getDestroySpeed(Block $block, Player $player){
|
|
return 1;
|
|
}
|
|
|
|
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
|
|
return false;
|
|
}
|
|
|
|
public final function equals(Item $item, $checkDamage = false){
|
|
return $this->id === $item->getID() and ($checkDamage === false or $this->getDamage() === $item->getDamage());
|
|
}
|
|
|
|
} |