2014-10-09 12:21:14 +02:00

631 lines
14 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* All the Item classes
*/
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\entity\Entity;
use pocketmine\inventory\Fuel;
use pocketmine\level\Level;
use pocketmine\Player;
class Item{
//All Block IDs are here too
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const LOG = 17;
const WOOD = 17;
const TRUNK = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const POPPY = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const MONSTER_SPAWNER = 52;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const VINE = 106;
const VINES = 106;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const MYCELIUM = 110;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const END_PORTAL = 120;
const END_STONE = 121;
const SANDSTONE_STAIRS = 128;
const EMERALD_ORE = 129;
const EMERALD_BLOCK = 133;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const STAINED_CLAY = 159;
const STAINED_HARDENED_CLAY = 159;
const LEAVES2 = 161;
const LEAVE2 = 161;
const WOOD2 = 162;
const TRUNK2 = 162;
const LOG2 = 162;
const ACACIA_WOOD_STAIRS = 163;
const ACACIA_WOODEN_STAIRS = 163;
const DARK_OAK_WOOD_STAIRS = 164;
const DARK_OAK_WOODEN_STAIRS = 164;
const HAY_BALE = 170;
const CARPET = 171;
const HARDENED_CLAY = 172;
const COAL_BLOCK = 173;
const PODZOL = 243;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
//Normal Item IDs
const IRON_SHOVEL = 256; //
const IRON_PICKAXE = 257; //
const IRON_AXE = 258; //
const FLINT_STEEL = 259; //
const FLINT_AND_STEEL = 259; //
const APPLE = 260; //
const BOW = 261;
const ARROW = 262;
const COAL = 263; //
const DIAMOND = 264; //
const IRON_INGOT = 265; //
const GOLD_INGOT = 266; //
const IRON_SWORD = 267;
const WOODEN_SWORD = 268; //
const WOODEN_SHOVEL = 269; //
const WOODEN_PICKAXE = 270; //
const WOODEN_AXE = 271; //
const STONE_SWORD = 272;
const STONE_SHOVEL = 273;
const STONE_PICKAXE = 274;
const STONE_AXE = 275;
const DIAMOND_SWORD = 276;
const DIAMOND_SHOVEL = 277;
const DIAMOND_PICKAXE = 278;
const DIAMOND_AXE = 279;
const STICK = 280; //
const STICKS = 280;
const BOWL = 281; //
const MUSHROOM_STEW = 282;
const GOLD_SWORD = 283;
const GOLD_SHOVEL = 284;
const GOLD_PICKAXE = 285;
const GOLD_AXE = 286;
const GOLDEN_SWORD = 283;
const GOLDEN_SHOVEL = 284;
const GOLDEN_PICKAXE = 285;
const GOLDEN_AXE = 286;
const STRING = 287;
const FEATHER = 288; //
const GUNPOWDER = 289;
const WOODEN_HOE = 290;
const STONE_HOE = 291;
const IRON_HOE = 292; //
const DIAMOND_HOE = 293;
const GOLD_HOE = 294;
const GOLDEN_HOE = 294;
const SEEDS = 295;
const WHEAT_SEEDS = 295;
const WHEAT = 296;
const BREAD = 297;
const LEATHER_CAP = 298;
const LEATHER_TUNIC = 299;
const LEATHER_PANTS = 300;
const LEATHER_BOOTS = 301;
const CHAIN_HELMET = 302;
const CHAIN_CHESTPLATE = 303;
const CHAIN_LEGGINGS = 304;
const CHAIN_BOOTS = 305;
const IRON_HELMET = 306;
const IRON_CHESTPLATE = 307;
const IRON_LEGGINGS = 308;
const IRON_BOOTS = 309;
const DIAMOND_HELMET = 310;
const DIAMOND_CHESTPLATE = 311;
const DIAMOND_LEGGINGS = 312;
const DIAMOND_BOOTS = 313;
const GOLD_HELMET = 314;
const GOLD_CHESTPLATE = 315;
const GOLD_LEGGINGS = 316;
const GOLD_BOOTS = 317;
const FLINT = 318;
const RAW_PORKCHOP = 319;
const COOKED_PORKCHOP = 320;
const PAINTING = 321;
const GOLDEN_APPLE = 322;
const SIGN = 323;
const WOODEN_DOOR = 324;
const BUCKET = 325;
const MINECART = 329;
const IRON_DOOR = 330;
const REDSTONE = 331;
const REDSTONE_DUST = 331;
const SNOWBALL = 332;
const LEATHER = 334;
const BRICK = 336;
const CLAY = 337;
const SUGARCANE = 338;
const SUGAR_CANE = 338;
const SUGAR_CANES = 338;
const PAPER = 339;
const BOOK = 340;
const SLIMEBALL = 341;
const EGG = 344;
const COMPASS = 345;
const CLOCK = 347;
const GLOWSTONE_DUST = 348;
//const RAW_FISH = 349;
//const COOKED_FISH = 350;
const DYE = 351;
const BONE = 352;
const SUGAR = 353;
const CAKE = 354;
const BED = 355;
//const COOKIE = 357;
const SHEARS = 359;
const MELON = 360;
const MELON_SLICE = 360;
const PUMPKIN_SEEDS = 361;
const MELON_SEEDS = 362;
const RAW_BEEF = 363;
const STEAK = 364;
const COOKED_BEEF = 364;
const RAW_CHICKEN = 365;
const COOKED_CHICKEN = 366;
const SPAWN_EGG = 383;
const EMERALD = 388;
const CARROT = 391;
const CARROTS = 391;
const POTATO = 392;
const POTATOES = 392; //@shoghicp Why the heck do we need plural redundant Item ID here????
const BAKED_POTATO = 393;
const BAKED_POTATOES = 393;
const PUMPKIN_PIE = 400;
const NETHER_BRICK = 405;
const QUARTZ = 406;
const NETHER_QUARTZ = 406;
const CAMERA = 456;
const BEETROOT = 457;
const BEETROOT_SEEDS = 458;
const BEETROOT_SEED = 458;
const BEETROOT_SOUP = 459;
/** @var Item[] */
public static $list = [];
protected $block;
protected $id;
protected $meta;
public $count;
protected $maxStackSize = 64;
protected $durability = 0;
protected $name;
public $isActivable = false;
public static function init(){
if(count(self::$list) === 0){
self::$list = [
self::SUGARCANE => Sugarcane::class,
self::WHEAT_SEEDS => WheatSeeds::class,
self::PUMPKIN_SEEDS => PumpkinSeeds::class,
self::MELON_SEEDS => MelonSeeds::class,
self::MUSHROOM_STEW => MushroomStew::class,
self::BEETROOT_SOUP => BeetrootSoup::class,
self::CARROT => Carrot::class,
self::POTATO => Potato::class,
self::BEETROOT_SEEDS => BeetrootSeeds::class,
self::SIGN => Sign::class,
self::WOODEN_DOOR => WoodenDoor::class,
self::BUCKET => Bucket::class,
self::IRON_DOOR => IronDoor::class,
self::CAKE => Cake::class,
self::BED => Bed::class,
self::PAINTING => Painting::class,
self::COAL => Coal::class,
self::APPLE => Apple::class,
self::SPAWN_EGG => SpawnEgg::class,
self::DIAMOND => Diamond::class,
self::STICK => Stick::class,
self::BOWL => Bowl::class,
self::FEATHER => Feather::class,
self::BRICK => Brick::class,
self::IRON_SWORD => IronSword::class,
self::IRON_INGOT => IronIngot::class,
self::GOLD_INGOT => GoldIngot::class,
self::IRON_SHOVEL => IronShovel::class,
self::IRON_PICKAXE => IronPickaxe::class,
self::IRON_AXE => IronAxe::class,
self::IRON_HOE => IronHoe::class,
self::DIAMOND_SWORD => DiamondSword::class,
self::DIAMOND_SHOVEL => DiamondShovel::class,
self::DIAMOND_PICKAXE => DiamondPickaxe::class,
self::DIAMOND_AXE => DiamondAxe::class,
self::DIAMOND_HOE => DiamondHoe::class,
self::GOLD_SWORD => GoldSword::class,
self::GOLD_SHOVEL => GoldShovel::class,
self::GOLD_PICKAXE => GoldPickaxe::class,
self::GOLD_AXE => GoldAxe::class,
self::GOLD_HOE => GoldHoe::class,
self::STONE_SWORD => StoneSword::class,
self::STONE_SHOVEL => StoneShovel::class,
self::STONE_PICKAXE => StonePickaxe::class,
self::STONE_AXE => StoneAxe::class,
self::STONE_HOE => StoneHoe::class,
self::WOODEN_SWORD => WoodenSword::class,
self::WOODEN_SHOVEL => WoodenShovel::class,
self::WOODEN_PICKAXE => WoodenPickaxe::class,
self::WOODEN_AXE => WoodenAxe::class,
self::WOODEN_HOE => WoodenHoe::class,
self::FLINT_STEEL => FlintSteel::class,
self::SHEARS => Shears::class,
self::BOW => Bow::class,
];
foreach(Block::$list as $id => $class){
self::$list[$id] = $class;
}
}
}
public static function get($id, $meta = 0, $count = 1){
if(isset(self::$list[$id])){
$class = self::$list[$id];
if($id < 256){
$item = new ItemBlock(new $class($meta), $meta, $count);
}else{
$item = new $class($meta, $count);
}
}else{
$item = new Item($id, $meta, $count);
}
return $item;
}
public static function fromString($str, $multiple = false){
if($multiple === true){
$blocks = [];
foreach(explode(",", $str) as $b){
$blocks[] = self::fromString($b, false);
}
return $blocks;
}else{
$b = explode(":", str_replace(" ", "_", trim($str)));
if(!isset($b[1])){
$meta = 0;
}else{
$meta = ((int) $b[1]) & 0xFFFF;
}
if(defined(Item::class . "::" . strtoupper($b[0]))){
$item = self::get(constant(Item::class . "::" . strtoupper($b[0])), $meta);
if($item->getID() === self::AIR and strtoupper($b[0]) !== "AIR"){
$item = self::get(((int) $b[0]) & 0xFFFF, $meta);
}
}else{
$item = self::get(((int) $b[0]) & 0xFFFF, $meta);
}
return $item;
}
}
public function __construct($id, $meta = 0, $count = 1, $name = "Unknown"){
$this->id = $id & 0xffff;
$this->meta = $meta !== null ? $meta & 0xffff : null;
$this->count = (int) $count;
$this->name = $name;
if(!isset($this->block) and $this->id <= 0xff and isset(Block::$list[$this->id])){
$this->block = Block::get($this->id, $this->meta);
$this->name = $this->block->getName();
}
if($this->isTool() !== false){
$this->maxStackSize = 1;
}
}
public function getCount(){
return $this->count;
}
public function setCount($count){
$this->count = (int) $count;
}
final public function getName(){
return $this->name;
}
final public function isPlaceable(){
return (($this->block instanceof Block) and $this->block->isPlaceable === true);
}
public function getBlock(){
if($this->block instanceof Block){
return $this->block;
}else{
return Block::get(self::AIR);
}
}
final public function getID(){
return $this->id;
}
final public function getDamage(){
return $this->meta;
}
public function setDamage($meta){
$this->meta = $meta !== null ? $meta & 0xFFFF : null;
}
final public function getMaxStackSize(){
return $this->maxStackSize;
}
final public function getFuelTime(){
if(!isset(Fuel::$duration[$this->id])){
return null;
}
if($this->id !== self::BUCKET or $this->meta === 10){
return Fuel::$duration[$this->id];
}
return null;
}
/**
* @param Entity|Block $object
*
* @return bool
*/
public function useOn($object){
return false;
}
/**
* @return bool
*/
public function isTool(){
return false;
}
/**
* @return int|bool
*/
public function getMaxDurability(){
return false;
}
public function isPickaxe(){
return false;
}
public function isAxe(){
return false;
}
public function isSword(){
return false;
}
public function isShovel(){
return false;
}
public function isHoe(){
return false;
}
public function isShears(){
return false;
}
final public function __toString(){
return "Item " . $this->name . " (" . $this->id . ":" . ($this->meta === null ? "?" : $this->meta) . ")";
}
public function getDestroySpeed(Block $block, Player $player){
return 1;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
return false;
}
public final function equals(Item $item, $checkDamage = false){
return $this->id === $item->getID() and ($checkDamage === false or $this->getDamage() === $item->getDamage());
}
}