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https://github.com/pmmp/PocketMine-MP.git
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74 lines
2.4 KiB
PHP
74 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\item;
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use pocketmine\block\Air;
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use pocketmine\block\Block;
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use pocketmine\block\Liquid;
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use pocketmine\block\Water;
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use pocketmine\event\player\PlayerBucketFillEvent;
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use pocketmine\level\Level;
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use pocketmine\Player;
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class Bucket extends Item{
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public function __construct($meta = 0, $count = 1){
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parent::__construct(self::BUCKET, $meta, $count, "Bucket");
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$this->isActivable = true;
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$this->maxStackSize = 1;
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}
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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$targetBlock = Block::get($this->meta);
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if($targetBlock instanceof Air){
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if($target instanceof Liquid and $target->getDamage() === 0){
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$result = clone $this;
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$result->setDamage($target->getID());
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
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if(!$ev->isCancelled()){
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$player->getLevel()->setBlock($target, new Air(), true, true);
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if($player->isSurvival()){
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$player->getInventory()->setItemInHand($ev->getItem(), $player);
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}
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return true;
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}else{
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$player->getInventory()->sendContents($player);
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}
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}
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}elseif($targetBlock instanceof Liquid){
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$result = clone $this;
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$result->setDamage(0);
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$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result));
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if(!$ev->isCancelled()){
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$player->getLevel()->setBlock($block, $targetBlock, true, true);
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if($player->isSurvival()){
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$player->getInventory()->setItemInHand($ev->getItem(), $player);
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}
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return true;
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}else{
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$player->getInventory()->sendContents($player);
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}
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}
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return false;
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}
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} |