mirror of
https://github.com/pmmp/PocketMine-MP.git
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184 lines
5.3 KiB
PHP
184 lines
5.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator;
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use pocketmine\block\CoalOre;
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use pocketmine\block\DiamondOre;
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use pocketmine\block\Dirt;
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use pocketmine\block\GoldOre;
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use pocketmine\block\Gravel;
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use pocketmine\block\IronOre;
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use pocketmine\block\LapisOre;
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use pocketmine\block\RedstoneOre;
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use pocketmine\item\Item;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\level\generator\populator\Populator;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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class Flat extends Generator{
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/** @var ChunkManager */
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private $level;
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/** @var Chunk */
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private $chunk;
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/** @var Random */
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private $random;
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/** @var Populator[] */
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private $populators = [];
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private $structure, $chunks, $options, $floorLevel, $preset;
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public function getSettings(){
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return $this->options;
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}
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public function getName(){
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return "flat";
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}
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public function __construct(array $options = []){
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$this->preset = "2;7,2x3,2;1;";
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//$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
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$this->options = $options;
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$this->chunk = null;
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if(isset($this->options["decoration"])){
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$ores = new Ore();
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$ores->setOreTypes([
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new object\OreType(new CoalOre(), 20, 16, 0, 128),
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new object\OreType(new IronOre(), 20, 8, 0, 64),
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new object\OreType(new RedstoneOre(), 8, 7, 0, 16),
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new object\OreType(new LapisOre(), 1, 6, 0, 32),
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new object\OreType(new GoldOre(), 2, 8, 0, 32),
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new object\OreType(new DiamondOre(), 1, 7, 0, 16),
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new object\OreType(new Dirt(), 20, 32, 0, 128),
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new object\OreType(new Gravel(), 10, 16, 0, 128),
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]);
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$this->populators[] = $ores;
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}
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/*if(isset($this->options["mineshaft"])){
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$this->populators[] = new MineshaftPopulator(isset($this->options["mineshaft"]["chance"]) ? floatval($this->options["mineshaft"]["chance"]) : 0.01);
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}*/
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}
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public static function parseLayers(string $layers) : array{
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$result = [];
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preg_match_all('#^(([0-9]*x|)([0-9]{1,3})(|:[0-9]{0,2}))$#m', str_replace(",", "\n", $layers), $matches);
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$y = 0;
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foreach($matches[3] as $i => $b){
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$b = Item::fromString($b . $matches[4][$i]);
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$cnt = $matches[2][$i] === "" ? 1 : intval($matches[2][$i]);
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for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
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$result[$cY] = [$b->getId(), $b->getDamage()];
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}
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}
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return $result;
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}
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protected function parsePreset($preset, $chunkX, $chunkZ){
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$this->preset = $preset;
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$preset = explode(";", $preset);
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$version = (int) $preset[0];
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$blocks = (string) ($preset[1] ?? "");
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$biome = (int) ($preset[2] ?? 1);
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$options = (string) ($preset[3] ?? "");
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$this->structure = self::parseLayers($blocks);
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$this->chunks = [];
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$this->floorLevel = $y = count($this->structure);
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$this->chunk = clone $this->level->getChunk($chunkX, $chunkZ);
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$this->chunk->setGenerated();
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for($Z = 0; $Z < 16; ++$Z){
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for($X = 0; $X < 16; ++$X){
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$this->chunk->setBiomeId($X, $Z, $biome);
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for($y = 0; $y < 256 and isset($this->structure[$y]); ++$y){
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$this->chunk->setBlock($X, $y, $Z, ...$this->structure[$y]);
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}
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}
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}
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preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
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foreach($matches[2] as $i => $option){
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$params = true;
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if($matches[3][$i] !== ""){
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$params = [];
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$p = explode(" ", $matches[3][$i]);
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foreach($p as $k){
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$k = explode("=", $k);
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if(isset($k[1])){
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$params[$k[0]] = $k[1];
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}
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}
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}
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$this->options[$option] = $params;
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}
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}
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public function init(ChunkManager $level, Random $random){
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$this->level = $level;
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$this->random = $random;
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/*
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// Commented out : We want to delay this
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->parsePreset($this->options["preset"]);
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}else{
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$this->parsePreset($this->preset);
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}
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*/
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}
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public function generateChunk($chunkX, $chunkZ){
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if($this->chunk === null){
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->parsePreset($this->options["preset"], $chunkX, $chunkZ);
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}else{
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$this->parsePreset($this->preset, $chunkX, $chunkZ);
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}
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}
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$chunk = clone $this->chunk;
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$chunk->setX($chunkX);
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$chunk->setZ($chunkZ);
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$this->level->setChunk($chunkX, $chunkZ, $chunk);
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}
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public function populateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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foreach($this->populators as $populator){
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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}
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public function getSpawn(){
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return new Vector3(128, $this->floorLevel, 128);
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}
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}
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