82 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\PacketHandler;
class EmotePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::EMOTE_PACKET;
private const FLAG_SERVER = 1 << 0;
/** @var int */
private $entityRuntimeId;
/** @var string */
private $emoteId;
/** @var int */
private $flags;
public static function create(int $entityRuntimeId, string $emoteId, int $flags) : self{
$result = new self;
$result->entityRuntimeId = $entityRuntimeId;
$result->emoteId = $emoteId;
$result->flags = $flags;
return $result;
}
/**
* TODO: we can't call this getEntityRuntimeId() because of base class collision (crap architecture, thanks Shoghi)
* @return int
*/
public function getEntityRuntimeIdField() : int{
return $this->entityRuntimeId;
}
public function getEmoteId() : string{
return $this->emoteId;
}
public function getFlags() : int{
return $this->flags;
}
protected function decodePayload() : void{
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->emoteId = $this->getString();
$this->flags = $this->getByte();
}
protected function encodePayload() : void{
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putString($this->emoteId);
$this->putByte($this->flags);
}
public function handle(PacketHandler $handler) : bool{
return $handler->handleEmote($this);
}
}