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https://github.com/pmmp/PocketMine-MP.git
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83 lines
2.4 KiB
PHP
83 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\data\runtime\block\BlockDataReader;
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use pocketmine\data\runtime\block\BlockDataWriter;
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use pocketmine\item\Item;
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use pocketmine\math\Axis;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class TripwireHook extends Flowable{
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use HorizontalFacingTrait;
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protected bool $connected = false;
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protected bool $powered = false;
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public function getRequiredStateDataBits() : int{ return 4; }
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protected function decodeState(BlockDataReader $r) : void{
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$this->facing = $r->readHorizontalFacing();
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$this->connected = $r->readBool();
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$this->powered = $r->readBool();
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}
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protected function encodeState(BlockDataWriter $w) : void{
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$w->writeHorizontalFacing($this->facing);
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$w->writeBool($this->connected);
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$w->writeBool($this->powered);
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}
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public function isConnected() : bool{ return $this->connected; }
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/** @return $this */
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public function setConnected(bool $connected) : self{
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$this->connected = $connected;
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return $this;
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}
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public function isPowered() : bool{ return $this->powered; }
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/** @return $this */
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public function setPowered(bool $powered) : self{
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$this->powered = $powered;
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return $this;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(Facing::axis($face) !== Axis::Y){
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//TODO: check face is valid
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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//TODO
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}
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