PocketMine-MP/src/block/TripwireHook.php

83 lines
2.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\data\runtime\block\BlockDataReader;
use pocketmine\data\runtime\block\BlockDataWriter;
use pocketmine\item\Item;
use pocketmine\math\Axis;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class TripwireHook extends Flowable{
use HorizontalFacingTrait;
protected bool $connected = false;
protected bool $powered = false;
public function getRequiredStateDataBits() : int{ return 4; }
protected function decodeState(BlockDataReader $r) : void{
$this->facing = $r->readHorizontalFacing();
$this->connected = $r->readBool();
$this->powered = $r->readBool();
}
protected function encodeState(BlockDataWriter $w) : void{
$w->writeHorizontalFacing($this->facing);
$w->writeBool($this->connected);
$w->writeBool($this->powered);
}
public function isConnected() : bool{ return $this->connected; }
/** @return $this */
public function setConnected(bool $connected) : self{
$this->connected = $connected;
return $this;
}
public function isPowered() : bool{ return $this->powered; }
/** @return $this */
public function setPowered(bool $powered) : self{
$this->powered = $powered;
return $this;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(Facing::axis($face) !== Axis::Y){
//TODO: check face is valid
$this->facing = $face;
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
//TODO
}