mirror of
https://github.com/pmmp/PocketMine-MP.git
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112 lines
3.2 KiB
PHP
112 lines
3.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AnalogRedstoneSignalEmitterTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\block\BlockDataReader;
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use pocketmine\data\runtime\block\BlockDataWriter;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use function cos;
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use function max;
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use function round;
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use const M_PI;
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class DaylightSensor extends Transparent{
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use AnalogRedstoneSignalEmitterTrait;
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protected bool $inverted = false;
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public function getRequiredStateDataBits() : int{ return 5; }
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protected function decodeState(BlockDataReader $r) : void{
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$this->signalStrength = $r->readBoundedInt(4, 0, 15);
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$this->inverted = $r->readBool();
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}
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protected function encodeState(BlockDataWriter $w) : void{
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$w->writeInt(4, $this->signalStrength);
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$w->writeBool($this->inverted);
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}
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public function isInverted() : bool{
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return $this->inverted;
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}
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/**
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* @return $this
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*/
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public function setInverted(bool $inverted = true) : self{
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$this->inverted = $inverted;
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return $this;
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}
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public function getFuelTime() : int{
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return 300;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim(Facing::UP, 10 / 16)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->inverted = !$this->inverted;
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$this->signalStrength = $this->recalculateSignalStrength();
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$this->position->getWorld()->setBlock($this->position, $this);
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return true;
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}
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public function onScheduledUpdate() : void{
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$signalStrength = $this->recalculateSignalStrength();
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if($this->signalStrength !== $signalStrength){
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$this->signalStrength = $signalStrength;
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$this->position->getWorld()->setBlock($this->position, $this);
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}
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 20);
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}
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private function recalculateSignalStrength() : int{
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$lightLevel = $this->position->getWorld()->getRealBlockSkyLightAt($this->position->x, $this->position->y, $this->position->z);
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if($this->inverted){
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return 15 - $lightLevel;
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}
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$sunAngle = $this->position->getWorld()->getSunAnglePercentage();
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return max(0, (int) round($lightLevel * cos(($sunAngle + ((($sunAngle < 0.5 ? 0 : 1) - $sunAngle) / 5)) * 2 * M_PI)));
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}
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//TODO
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}
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