mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
MovePlayerPacket doesn't yet have a ::create() due to a complication with fields that aren't always present.
234 lines
6.8 KiB
PHP
234 lines
6.8 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\entity\object;
|
|
|
|
use pocketmine\block\VanillaBlocks;
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\entity\EntitySizeInfo;
|
|
use pocketmine\entity\Location;
|
|
use pocketmine\event\entity\EntityDamageByEntityEvent;
|
|
use pocketmine\item\VanillaItems;
|
|
use pocketmine\math\AxisAlignedBB;
|
|
use pocketmine\math\Facing;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\nbt\tag\CompoundTag;
|
|
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
|
|
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
|
|
use pocketmine\player\Player;
|
|
use pocketmine\world\particle\BlockBreakParticle;
|
|
use pocketmine\world\World;
|
|
use function ceil;
|
|
|
|
class Painting extends Entity{
|
|
public static function getNetworkTypeId() : string{ return EntityIds::PAINTING; }
|
|
|
|
public const DATA_TO_FACING = [
|
|
0 => Facing::SOUTH,
|
|
1 => Facing::WEST,
|
|
2 => Facing::NORTH,
|
|
3 => Facing::EAST
|
|
];
|
|
private const FACING_TO_DATA = [
|
|
Facing::SOUTH => 0,
|
|
Facing::WEST => 1,
|
|
Facing::NORTH => 2,
|
|
Facing::EAST => 3
|
|
];
|
|
|
|
/** @var float */
|
|
protected $gravity = 0.0;
|
|
/** @var float */
|
|
protected $drag = 1.0;
|
|
|
|
/** @var Vector3 */
|
|
protected $blockIn;
|
|
/** @var int */
|
|
protected $facing = Facing::NORTH;
|
|
/** @var PaintingMotive */
|
|
protected $motive;
|
|
|
|
public function __construct(Location $location, Vector3 $blockIn, int $facing, PaintingMotive $motive, ?CompoundTag $nbt = null){
|
|
$this->motive = $motive;
|
|
$this->blockIn = $blockIn->asVector3();
|
|
$this->facing = $facing;
|
|
parent::__construct($location, $nbt);
|
|
}
|
|
|
|
protected function getInitialSizeInfo() : EntitySizeInfo{
|
|
//these aren't accurate, but it doesn't matter since they aren't used (vanilla PC does something similar)
|
|
return new EntitySizeInfo(0.5, 0.5);
|
|
}
|
|
|
|
protected function initEntity(CompoundTag $nbt) : void{
|
|
$this->setMaxHealth(1);
|
|
$this->setHealth(1);
|
|
parent::initEntity($nbt);
|
|
}
|
|
|
|
public function saveNBT() : CompoundTag{
|
|
$nbt = parent::saveNBT();
|
|
$nbt->setInt("TileX", (int) $this->blockIn->x);
|
|
$nbt->setInt("TileY", (int) $this->blockIn->y);
|
|
$nbt->setInt("TileZ", (int) $this->blockIn->z);
|
|
|
|
$nbt->setByte("Facing", self::FACING_TO_DATA[$this->facing]);
|
|
$nbt->setByte("Direction", self::FACING_TO_DATA[$this->facing]); //Save both for full compatibility
|
|
|
|
$nbt->setString("Motive", $this->motive->getName());
|
|
|
|
return $nbt;
|
|
}
|
|
|
|
protected function onDeath() : void{
|
|
parent::onDeath();
|
|
|
|
$drops = true;
|
|
|
|
if($this->lastDamageCause instanceof EntityDamageByEntityEvent){
|
|
$killer = $this->lastDamageCause->getDamager();
|
|
if($killer instanceof Player and !$killer->hasFiniteResources()){
|
|
$drops = false;
|
|
}
|
|
}
|
|
|
|
if($drops){
|
|
//non-living entities don't have a way to create drops generically yet
|
|
$this->getWorld()->dropItem($this->location, VanillaItems::PAINTING());
|
|
}
|
|
$this->getWorld()->addParticle($this->location->add(0.5, 0.5, 0.5), new BlockBreakParticle(VanillaBlocks::OAK_PLANKS()));
|
|
}
|
|
|
|
protected function recalculateBoundingBox() : void{
|
|
$side = $this->blockIn->getSide($this->facing);
|
|
$this->boundingBox = self::getPaintingBB($this->facing, $this->getMotive())->offset($side->x, $side->y, $side->z);
|
|
}
|
|
|
|
public function onNearbyBlockChange() : void{
|
|
parent::onNearbyBlockChange();
|
|
|
|
if(!self::canFit($this->getWorld(), $this->blockIn->getSide($this->facing), $this->facing, false, $this->getMotive())){
|
|
$this->kill();
|
|
}
|
|
}
|
|
|
|
public function onRandomUpdate() : void{
|
|
//NOOP
|
|
}
|
|
|
|
public function hasMovementUpdate() : bool{
|
|
return false;
|
|
}
|
|
|
|
protected function updateMovement(bool $teleport = false) : void{
|
|
|
|
}
|
|
|
|
public function canBeCollidedWith() : bool{
|
|
return false;
|
|
}
|
|
|
|
protected function sendSpawnPacket(Player $player) : void{
|
|
$player->getNetworkSession()->sendDataPacket(AddPaintingPacket::create(
|
|
$this->getId(), //TODO: entity unique ID
|
|
$this->getId(),
|
|
new Vector3(
|
|
($this->boundingBox->minX + $this->boundingBox->maxX) / 2,
|
|
($this->boundingBox->minY + $this->boundingBox->maxY) / 2,
|
|
($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2
|
|
),
|
|
self::FACING_TO_DATA[$this->facing],
|
|
$this->motive->getName()
|
|
));
|
|
}
|
|
|
|
/**
|
|
* Returns the painting motive (which image is displayed on the painting)
|
|
*/
|
|
public function getMotive() : PaintingMotive{
|
|
return $this->motive;
|
|
}
|
|
|
|
public function getFacing() : int{
|
|
return $this->facing;
|
|
}
|
|
|
|
/**
|
|
* Returns the bounding-box a painting with the specified motive would have at the given position and direction.
|
|
*/
|
|
private static function getPaintingBB(int $facing, PaintingMotive $motive) : AxisAlignedBB{
|
|
$width = $motive->getWidth();
|
|
$height = $motive->getHeight();
|
|
|
|
$horizontalStart = (int) (ceil($width / 2) - 1);
|
|
$verticalStart = (int) (ceil($height / 2) - 1);
|
|
|
|
return AxisAlignedBB::one()
|
|
->trim($facing, 15 / 16)
|
|
->extend(Facing::rotateY($facing, true), $horizontalStart)
|
|
->extend(Facing::rotateY($facing, false), -$horizontalStart + $width - 1)
|
|
->extend(Facing::DOWN, $verticalStart)
|
|
->extend(Facing::UP, -$verticalStart + $height - 1);
|
|
}
|
|
|
|
/**
|
|
* Returns whether a painting with the specified motive can be placed at the given position.
|
|
*/
|
|
public static function canFit(World $world, Vector3 $blockIn, int $facing, bool $checkOverlap, PaintingMotive $motive) : bool{
|
|
$width = $motive->getWidth();
|
|
$height = $motive->getHeight();
|
|
|
|
$horizontalStart = (int) (ceil($width / 2) - 1);
|
|
$verticalStart = (int) (ceil($height / 2) - 1);
|
|
|
|
$rotatedFace = Facing::rotateY($facing, false);
|
|
|
|
$oppositeSide = Facing::opposite($facing);
|
|
|
|
$startPos = $blockIn->asVector3()->getSide(Facing::opposite($rotatedFace), $horizontalStart)->getSide(Facing::DOWN, $verticalStart);
|
|
|
|
for($w = 0; $w < $width; ++$w){
|
|
for($h = 0; $h < $height; ++$h){
|
|
$pos = $startPos->getSide($rotatedFace, $w)->getSide(Facing::UP, $h);
|
|
|
|
$block = $world->getBlockAt($pos->x, $pos->y, $pos->z);
|
|
if($block->isSolid() or !$block->getSide($oppositeSide)->isSolid()){
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if($checkOverlap){
|
|
$bb = self::getPaintingBB($facing, $motive)->offset($blockIn->x, $blockIn->y, $blockIn->z);
|
|
|
|
foreach($world->getNearbyEntities($bb) as $entity){
|
|
if($entity instanceof self){
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|