mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-01 09:47:43 +00:00
193 lines
4.8 KiB
PHP
193 lines
4.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\entity;
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use pocketmine\entity\Entity;
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use pocketmine\event\Cancellable;
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use pocketmine\event\CancellableTrait;
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use function array_sum;
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/**
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* Called when an entity takes damage.
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*/
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class EntityDamageEvent extends EntityEvent implements Cancellable{
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use CancellableTrait;
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public const MODIFIER_ARMOR = 1;
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public const MODIFIER_STRENGTH = 2;
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public const MODIFIER_WEAKNESS = 3;
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public const MODIFIER_RESISTANCE = 4;
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public const MODIFIER_ABSORPTION = 5;
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public const MODIFIER_ARMOR_ENCHANTMENTS = 6;
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public const MODIFIER_CRITICAL = 7;
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public const MODIFIER_TOTEM = 8;
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public const MODIFIER_WEAPON_ENCHANTMENTS = 9;
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public const MODIFIER_PREVIOUS_DAMAGE_COOLDOWN = 10;
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public const CAUSE_CONTACT = 0;
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public const CAUSE_ENTITY_ATTACK = 1;
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public const CAUSE_PROJECTILE = 2;
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public const CAUSE_SUFFOCATION = 3;
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public const CAUSE_FALL = 4;
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public const CAUSE_FIRE = 5;
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public const CAUSE_FIRE_TICK = 6;
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public const CAUSE_LAVA = 7;
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public const CAUSE_DROWNING = 8;
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public const CAUSE_BLOCK_EXPLOSION = 9;
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public const CAUSE_ENTITY_EXPLOSION = 10;
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public const CAUSE_VOID = 11;
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public const CAUSE_SUICIDE = 12;
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public const CAUSE_MAGIC = 13;
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public const CAUSE_CUSTOM = 14;
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public const CAUSE_STARVATION = 15;
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/** @var int */
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private $cause;
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/** @var float */
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private $baseDamage;
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/** @var float */
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private $originalBase;
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/** @var float[] */
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private $modifiers;
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/** @var float[] */
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private $originals;
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/** @var int */
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private $attackCooldown = 10;
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/**
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* @param float[] $modifiers
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*/
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public function __construct(Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->entity = $entity;
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$this->cause = $cause;
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$this->baseDamage = $this->originalBase = $damage;
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$this->modifiers = $modifiers;
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$this->originals = $this->modifiers;
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}
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public function getCause() : int{
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return $this->cause;
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}
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/**
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* Returns the base amount of damage applied, before modifiers.
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*/
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public function getBaseDamage() : float{
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return $this->baseDamage;
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}
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/**
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* Sets the base amount of damage applied, optionally recalculating modifiers.
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*
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* TODO: add ability to recalculate modifiers when this is set
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*/
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public function setBaseDamage(float $damage) : void{
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$this->baseDamage = $damage;
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}
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/**
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* Returns the original base amount of damage applied, before alterations by plugins.
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*/
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public function getOriginalBaseDamage() : float{
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return $this->originalBase;
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}
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/**
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* @return float[]
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*/
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public function getOriginalModifiers() : array{
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return $this->originals;
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}
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public function getOriginalModifier(int $type) : float{
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return $this->originals[$type] ?? 0.0;
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}
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/**
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* @return float[]
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*/
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public function getModifiers() : array{
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return $this->modifiers;
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}
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public function getModifier(int $type) : float{
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return $this->modifiers[$type] ?? 0.0;
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}
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public function setModifier(float $damage, int $type) : void{
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$this->modifiers[$type] = $damage;
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}
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public function isApplicable(int $type) : bool{
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return isset($this->modifiers[$type]);
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}
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public function getFinalDamage() : float{
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return $this->baseDamage + array_sum($this->modifiers);
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}
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/**
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* Returns whether an entity can use armour points to reduce this type of damage.
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*/
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public function canBeReducedByArmor() : bool{
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switch($this->cause){
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case self::CAUSE_FIRE_TICK:
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case self::CAUSE_SUFFOCATION:
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case self::CAUSE_DROWNING:
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case self::CAUSE_STARVATION:
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case self::CAUSE_FALL:
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case self::CAUSE_VOID:
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case self::CAUSE_MAGIC:
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case self::CAUSE_SUICIDE:
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return false;
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}
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return true;
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}
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/**
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* Returns the cooldown in ticks before the target entity can be attacked again.
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*/
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public function getAttackCooldown() : int{
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return $this->attackCooldown;
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}
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/**
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* Sets the cooldown in ticks before the target entity can be attacked again.
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*
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* NOTE: This value is not used in non-Living entities
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*/
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public function setAttackCooldown(int $attackCooldown) : void{
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$this->attackCooldown = $attackCooldown;
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}
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public function isCancelled() : bool{
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return parent::isCancelled() or $this->getFinalDamage() <= 0;
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}
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}
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