PocketMine-MP/src/event/entity/EntityDamageEvent.php
Dylan K. Taylor c72937a4af Merge commit '5dadf1237'
# Conflicts:
#	resources/vanilla
2020-06-03 12:46:06 +01:00

193 lines
4.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use function array_sum;
/**
* Called when an entity takes damage.
*/
class EntityDamageEvent extends EntityEvent implements Cancellable{
use CancellableTrait;
public const MODIFIER_ARMOR = 1;
public const MODIFIER_STRENGTH = 2;
public const MODIFIER_WEAKNESS = 3;
public const MODIFIER_RESISTANCE = 4;
public const MODIFIER_ABSORPTION = 5;
public const MODIFIER_ARMOR_ENCHANTMENTS = 6;
public const MODIFIER_CRITICAL = 7;
public const MODIFIER_TOTEM = 8;
public const MODIFIER_WEAPON_ENCHANTMENTS = 9;
public const MODIFIER_PREVIOUS_DAMAGE_COOLDOWN = 10;
public const CAUSE_CONTACT = 0;
public const CAUSE_ENTITY_ATTACK = 1;
public const CAUSE_PROJECTILE = 2;
public const CAUSE_SUFFOCATION = 3;
public const CAUSE_FALL = 4;
public const CAUSE_FIRE = 5;
public const CAUSE_FIRE_TICK = 6;
public const CAUSE_LAVA = 7;
public const CAUSE_DROWNING = 8;
public const CAUSE_BLOCK_EXPLOSION = 9;
public const CAUSE_ENTITY_EXPLOSION = 10;
public const CAUSE_VOID = 11;
public const CAUSE_SUICIDE = 12;
public const CAUSE_MAGIC = 13;
public const CAUSE_CUSTOM = 14;
public const CAUSE_STARVATION = 15;
/** @var int */
private $cause;
/** @var float */
private $baseDamage;
/** @var float */
private $originalBase;
/** @var float[] */
private $modifiers;
/** @var float[] */
private $originals;
/** @var int */
private $attackCooldown = 10;
/**
* @param float[] $modifiers
*/
public function __construct(Entity $entity, int $cause, float $damage, array $modifiers = []){
$this->entity = $entity;
$this->cause = $cause;
$this->baseDamage = $this->originalBase = $damage;
$this->modifiers = $modifiers;
$this->originals = $this->modifiers;
}
public function getCause() : int{
return $this->cause;
}
/**
* Returns the base amount of damage applied, before modifiers.
*/
public function getBaseDamage() : float{
return $this->baseDamage;
}
/**
* Sets the base amount of damage applied, optionally recalculating modifiers.
*
* TODO: add ability to recalculate modifiers when this is set
*/
public function setBaseDamage(float $damage) : void{
$this->baseDamage = $damage;
}
/**
* Returns the original base amount of damage applied, before alterations by plugins.
*/
public function getOriginalBaseDamage() : float{
return $this->originalBase;
}
/**
* @return float[]
*/
public function getOriginalModifiers() : array{
return $this->originals;
}
public function getOriginalModifier(int $type) : float{
return $this->originals[$type] ?? 0.0;
}
/**
* @return float[]
*/
public function getModifiers() : array{
return $this->modifiers;
}
public function getModifier(int $type) : float{
return $this->modifiers[$type] ?? 0.0;
}
public function setModifier(float $damage, int $type) : void{
$this->modifiers[$type] = $damage;
}
public function isApplicable(int $type) : bool{
return isset($this->modifiers[$type]);
}
public function getFinalDamage() : float{
return $this->baseDamage + array_sum($this->modifiers);
}
/**
* Returns whether an entity can use armour points to reduce this type of damage.
*/
public function canBeReducedByArmor() : bool{
switch($this->cause){
case self::CAUSE_FIRE_TICK:
case self::CAUSE_SUFFOCATION:
case self::CAUSE_DROWNING:
case self::CAUSE_STARVATION:
case self::CAUSE_FALL:
case self::CAUSE_VOID:
case self::CAUSE_MAGIC:
case self::CAUSE_SUICIDE:
return false;
}
return true;
}
/**
* Returns the cooldown in ticks before the target entity can be attacked again.
*/
public function getAttackCooldown() : int{
return $this->attackCooldown;
}
/**
* Sets the cooldown in ticks before the target entity can be attacked again.
*
* NOTE: This value is not used in non-Living entities
*/
public function setAttackCooldown(int $attackCooldown) : void{
$this->attackCooldown = $attackCooldown;
}
public function isCancelled() : bool{
return parent::isCancelled() or $this->getFinalDamage() <= 0;
}
}