PocketMine-MP/src/block/tile/DaylightSensor.php
2022-06-04 17:34:49 +01:00

45 lines
1.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\nbt\tag\CompoundTag;
/**
* @deprecated
* As per the wiki, this is an old hack to force daylight sensors to get updated every game tick. This is necessary to
* ensure that the daylight sensor's power output is always up to date with the current world time.
* It's theoretically possible to implement this without a blockentity, but this is here to ensure that vanilla can
* understand daylight sensors in worlds created by PM.
*/
class DaylightSensor extends Tile{
public function readSaveData(CompoundTag $nbt) : void{
}
protected function writeSaveData(CompoundTag $nbt) : void{
}
}