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https://github.com/pmmp/PocketMine-MP.git
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45 lines
1.4 KiB
PHP
45 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\nbt\tag\CompoundTag;
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/**
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* @deprecated
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* As per the wiki, this is an old hack to force daylight sensors to get updated every game tick. This is necessary to
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* ensure that the daylight sensor's power output is always up to date with the current world time.
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* It's theoretically possible to implement this without a blockentity, but this is here to ensure that vanilla can
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* understand daylight sensors in worlds created by PM.
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*/
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class DaylightSensor extends Tile{
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public function readSaveData(CompoundTag $nbt) : void{
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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}
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}
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