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this new form allows skipping some useless checks during sky light calculation and also allows getting rid of the last hard dependency on core Block classes. We're getting real close to native light now.
58 lines
1.5 KiB
PHP
58 lines
1.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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class Cobweb extends Flowable{
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(4.0, BlockToolType::SWORD | BlockToolType::SHEARS, 1));
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : void{
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$entity->resetFallDistance();
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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VanillaItems::STRING()
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];
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}
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public function isAffectedBySilkTouch() : bool{
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return true;
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}
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public function blocksDirectSkyLight() : bool{
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return true;
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}
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}
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