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https://github.com/pmmp/PocketMine-MP.git
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93 lines
2.2 KiB
PHP
93 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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class MovingObjectPosition{
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public const TYPE_BLOCK_COLLISION = 0;
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public const TYPE_ENTITY_COLLISION = 1;
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/** @var int */
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public $typeOfHit;
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/** @var int|null */
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public $blockX;
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/** @var int|null */
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public $blockY;
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/** @var int|null */
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public $blockZ;
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/**
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* @var int|null
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* Which side was hit. If its -1 then it went the full length of the ray trace.
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* -1 or one of the Vector3::SIDE_* constants
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*/
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public $sideHit;
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/** @var Vector3 */
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public $hitVector;
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/** @var Entity|null */
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public $entityHit = null;
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protected function __construct(){
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}
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/**
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $side
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* @param Vector3 $hitVector
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*
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* @return MovingObjectPosition
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*/
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public static function fromBlock(int $x, int $y, int $z, int $side, Vector3 $hitVector) : MovingObjectPosition{
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$ob = new MovingObjectPosition;
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$ob->typeOfHit = self::TYPE_BLOCK_COLLISION;
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$ob->blockX = $x;
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$ob->blockY = $y;
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$ob->blockZ = $z;
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$ob->sideHit = $side;
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$ob->hitVector = $hitVector->asVector3();
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return $ob;
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}
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/**
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* @param Entity $entity
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*
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* @return MovingObjectPosition
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*/
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public static function fromEntity(Entity $entity) : MovingObjectPosition{
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$ob = new MovingObjectPosition;
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$ob->typeOfHit = self::TYPE_ENTITY_COLLISION;
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$ob->entityHit = $entity;
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$ob->hitVector = $entity->asVector3();
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return $ob;
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}
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}
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