PocketMine-MP/src/pocketmine/level/MovingObjectPosition.php

93 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level;
use pocketmine\entity\Entity;
use pocketmine\math\Vector3;
class MovingObjectPosition{
public const TYPE_BLOCK_COLLISION = 0;
public const TYPE_ENTITY_COLLISION = 1;
/** @var int */
public $typeOfHit;
/** @var int|null */
public $blockX;
/** @var int|null */
public $blockY;
/** @var int|null */
public $blockZ;
/**
* @var int|null
* Which side was hit. If its -1 then it went the full length of the ray trace.
* -1 or one of the Vector3::SIDE_* constants
*/
public $sideHit;
/** @var Vector3 */
public $hitVector;
/** @var Entity|null */
public $entityHit = null;
protected function __construct(){
}
/**
* @param int $x
* @param int $y
* @param int $z
* @param int $side
* @param Vector3 $hitVector
*
* @return MovingObjectPosition
*/
public static function fromBlock(int $x, int $y, int $z, int $side, Vector3 $hitVector) : MovingObjectPosition{
$ob = new MovingObjectPosition;
$ob->typeOfHit = self::TYPE_BLOCK_COLLISION;
$ob->blockX = $x;
$ob->blockY = $y;
$ob->blockZ = $z;
$ob->sideHit = $side;
$ob->hitVector = $hitVector->asVector3();
return $ob;
}
/**
* @param Entity $entity
*
* @return MovingObjectPosition
*/
public static function fromEntity(Entity $entity) : MovingObjectPosition{
$ob = new MovingObjectPosition;
$ob->typeOfHit = self::TYPE_ENTITY_COLLISION;
$ob->entityHit = $entity;
$ob->hitVector = $entity->asVector3();
return $ob;
}
}