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https://github.com/pmmp/PocketMine-MP.git
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56 lines
1.6 KiB
PHP
56 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\block\Fire;
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use pocketmine\block\Solid;
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use pocketmine\level\Level;
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use pocketmine\Player;
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class FlintSteel extends Tool{
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public function __construct($meta = 0, $count = 1){
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parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel");
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}
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public function canBeActivated(){
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return true;
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}
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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if($block->getId() === self::AIR and ($target instanceof Solid)){
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$level->setBlock($block, new Fire(), true);
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if(($player->gamemode & 0x01) === 0 and $this->useOn($block)){
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if($this->getDamage() >= $this->getMaxDurability()){
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$player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
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}else{
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$this->meta++;
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$player->getInventory()->setItemInHand($this);
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}
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}
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return true;
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}
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return false;
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}
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} |