PocketMine-MP/src/pocketmine/item/FlintSteel.php
2017-01-13 16:57:05 +00:00

56 lines
1.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\block\Fire;
use pocketmine\block\Solid;
use pocketmine\level\Level;
use pocketmine\Player;
class FlintSteel extends Tool{
public function __construct($meta = 0, $count = 1){
parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel");
}
public function canBeActivated(){
return true;
}
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
if($block->getId() === self::AIR and ($target instanceof Solid)){
$level->setBlock($block, new Fire(), true);
if(($player->gamemode & 0x01) === 0 and $this->useOn($block)){
if($this->getDamage() >= $this->getMaxDurability()){
$player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
}else{
$this->meta++;
$player->getInventory()->setItemInHand($this);
}
}
return true;
}
return false;
}
}