Files
PocketMine-MP/src/pocketmine/block/SnowLayer.php
Dylan K. Taylor 75f364fcf2 Level: Remove obsolete \$direct parameter from setBlock()
this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
2018-09-27 16:15:07 +01:00

111 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class SnowLayer extends Flowable{
protected $id = self::SNOW_LAYER;
/** @var int */
protected $layers = 1;
public function __construct(){
}
protected function writeStateToMeta() : int{
return $this->layers - 1;
}
public function readStateFromMeta(int $meta) : void{
$this->layers = $meta + 1;
}
public function getStateBitmask() : int{
return 0b111;
}
public function getName() : string{
return "Snow Layer";
}
public function canBeReplaced() : bool{
return true;
}
public function getHardness() : float{
return 0.1;
}
public function getToolType() : int{
return BlockToolType::TYPE_SHOVEL;
}
public function getToolHarvestLevel() : int{
return TieredTool::TIER_WOODEN;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($blockReplace->getSide(Facing::DOWN)->isSolid()){
//TODO: fix placement
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->getSide(Facing::DOWN)->isSolid()){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->level->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
ItemFactory::get(Item::SNOWBALL) //TODO: check layer count
];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
}