PocketMine-MP/src/item/Durable.php
2022-11-30 20:05:30 +00:00

138 lines
3.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\item\enchantment\VanillaEnchantments;
use pocketmine\nbt\tag\CompoundTag;
use function lcg_value;
use function min;
abstract class Durable extends Item{
protected int $damage = 0;
private bool $unbreakable = false;
/**
* Returns whether this item will take damage when used.
*/
public function isUnbreakable() : bool{
return $this->unbreakable;
}
/**
* Sets whether the item will take damage when used.
*
* @return $this
*/
public function setUnbreakable(bool $value = true) : self{
$this->unbreakable = $value;
return $this;
}
/**
* Applies damage to the item.
*
* @return bool if any damage was applied to the item
*/
public function applyDamage(int $amount) : bool{
if($this->isUnbreakable() || $this->isBroken()){
return false;
}
$amount -= $this->getUnbreakingDamageReduction($amount);
$this->damage = min($this->damage + $amount, $this->getMaxDurability());
if($this->isBroken()){
$this->onBroken();
}
return true;
}
public function getDamage() : int{
return $this->damage;
}
public function setDamage(int $damage) : Item{
if($damage < 0 || $damage > $this->getMaxDurability()){
throw new \InvalidArgumentException("Damage must be in range 0 - " . $this->getMaxDurability());
}
$this->damage = $damage;
return $this;
}
protected function getUnbreakingDamageReduction(int $amount) : int{
if(($unbreakingLevel = $this->getEnchantmentLevel(VanillaEnchantments::UNBREAKING())) > 0){
$negated = 0;
$chance = 1 / ($unbreakingLevel + 1);
for($i = 0; $i < $amount; ++$i){
if(lcg_value() > $chance){
$negated++;
}
}
return $negated;
}
return 0;
}
/**
* Called when the item's damage exceeds its maximum durability.
*/
protected function onBroken() : void{
$this->pop();
$this->setDamage(0); //the stack size may be greater than 1 if overstacked by a plugin
}
/**
* Returns the maximum amount of damage this item can take before it breaks.
*/
abstract public function getMaxDurability() : int;
/**
* Returns whether the item is broken.
*/
public function isBroken() : bool{
return $this->damage >= $this->getMaxDurability() || $this->isNull();
}
protected function deserializeCompoundTag(CompoundTag $tag) : void{
parent::deserializeCompoundTag($tag);
$this->unbreakable = $tag->getByte("Unbreakable", 0) !== 0;
$damage = $tag->getInt("Damage", $this->damage);
if($damage !== $this->damage && $damage >= 0 && $damage <= $this->getMaxDurability()){
//TODO: out-of-bounds damage should be an error
$this->setDamage($damage);
}
}
protected function serializeCompoundTag(CompoundTag $tag) : void{
parent::serializeCompoundTag($tag);
$this->unbreakable ? $tag->setByte("Unbreakable", 1) : $tag->removeTag("Unbreakable");
$this->damage !== 0 ? $tag->setInt("Damage", $this->damage) : $tag->removeTag("Damage");
}
}